• Random Dent@lemmy.ml
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 minutes ago

      Ah but that’s not how being a gamer works. When the game companies do something sleazy you have to:

      • Complain about it endlessly online

      • Buy the game anyway and play it for 500 hours, stopping occasionally to post online about how terrible it is

      • Buy all the DLC, complain about it being a ripoff and then leave a negative Steam review

      Then start saving for the sequel, which will be nowhere near as good as the first game.

  • brucethemoose@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    10 hours ago

    Yeah.

    The ‘dreamer’ part of me pictures this as enabling solo devs with masterpieces in their heads to finally make the game they want. Or small studios to undermine AAAs even more.


    …But grifters gonna grift.

    And apparently people buying slop can’t help themselves, whether the slop is AI or not.

    • C4551E@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 hour ago

      Ideally, so many of modern technologies would be an incredible net positive, freeing up so much wasted human time and enabling people to pursue happy, fruitful lives. But under capitalism, those same innovations are instead ruining livelihoods, dismantling society, and destroying the ecosystem.

  • mohab@piefed.social
    link
    fedilink
    English
    arrow-up
    17
    ·
    20 hours ago

    Whoever uses AI to crank out shit games is already cranking out shit games anyway. Only way to fight back now or in the future is to stop paying for shit games.

  • djsoren19@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    40
    ·
    1 day ago

    I mean, most AAA titles don’t even run on launch nowadays, so I’m not really sure how the quality can get much worse than “unplayable.”

    • Pycorax@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      9
      ·
      20 hours ago

      I’m sure that’s what they’d like to do but then some executive gets some bright ideas about how it could make the game better despite having never ever played a game before in their life.

  • 58008@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    2
    ·
    21 hours ago

    Wait, if devs are worried about it, and players are worried about it, who the fuck is doing it?? If it’s a widespread fear, they should band together and set up an AI-weary union, and gamers would support the shit outta them for it. Make it like a privacy policy, a binding agreement that AI will be used sparingly if at all.

    • MiddleAgesModem@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      15
      ·
      20 hours ago

      Why are players worried about it? It has the potential to take video games to another level entirely.

        • MiddleAgesModem@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          9
          ·
          20 hours ago

          That’s a ridiculous take. It could add a level of variability and replayability that far exceeds games today, even those using procedural generation. There’s no reason to think it would lower the quality to “below rock bottom”, at all.

          • vividspecter@aussie.zone
            link
            fedilink
            English
            arrow-up
            14
            ·
            edit-2
            20 hours ago

            You’re assuming AI will be used in a sensible way for the aspects it is good at, and not by forcing developers to use it for code generation uncritically with the hope they can eventually dump most of their workforce.

            • greyfox@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              2 hours ago

              Using AI in games isn’t about AI coding. Using AI to code games is likely already in almost every studio.

              When they say AI in games that means AI artwork, voice lines, environments, etc.

              i.e. imagine NPCs that change their voice lines based on recent events like recently completed missions, or your player looks/equipment/etc. With AI you don’t have to pre-record a near infinite amount of voice lines they can be generated on the fly.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
            link
            fedilink
            English
            arrow-up
            5
            ·
            edit-2
            20 hours ago

            If they used the generative AI to actually generate dialogue on the spot it could be pretty dope assuming it is trained properly so its consistent with the lore of the game and you could actually have a productive conversation with the NPCs without being constantly gaslit.

            But that’s not how any major dev has planned to use it. They use it to cheap out on art assets and writing the pre-scripted shit.

            As it stands, even the few independent games doing the thing mentioned in my first paragraph are pretty garbage because they can’t even remain consistent enough in their own logic to make the games actually playable.

            • Cyberspark@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              8
              ·
              16 hours ago

              The problem is hallucinations are part of the solution to conversations with LLMs, but they’re destructive in a game environment. An NPC tells you something false and the player will assume they just couldn’t find the secret or that the game is bugged rather than an AI that just made some shit up.

              No amount of training removes hallucinating because that’s part of the generation process. All it does is take your question and reverse engineer what an answer to that looks like based on what words it knows and it’s data set. It doesn’t have any “knowledge”, not to mention that the training data would have to be different for each npc to represent different knowledge sets, backgrounds, upbringing, ideology, experience and culture. And then there’s the issue of having to provide it broad background knowledge of the setting without it adding new stuff or revealing hidden lore.

              That said, I wouldn’t be surprised if we see this attempted, but I expect it to go horribly wrong.