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Joined 3 years ago
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Cake day: August 2nd, 2023

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  • My one complaint with Aves is how mind-bogglingly terrible its library management is. It uses a blacklist approach with no whitelist (most other galleries use a whitelist with blacklists on top to narrow down where they search) so it scans your entire device by default, and unlike every other implementation I’ve ever seen, blacklisting a folder isn’t recursive.

    That means if you use a different app for video and want to exclude your Movies folder in Aves, you need to manually and individually add Movies as well as every single folder inside of it, plus their subfolders etc, to the list of hidden directories. It also means if you ever add or rename a folder anywhere on your device and it contains media files, it’ll appear in Aves regardless of your previous settings.

    And you can’t pick exclusions to add to this blacklist using a file browser interface. No, that would be too easy. You need to go to the Aves tab that lists every single folder with media on your entire device (displayed/sorted by folder name without their path, naturally, so two folders in the same directory might be dozens of entries apart) and manually find all the folders you want to exclude. The blacklist is also displayed in settings showing only the folder names without the path, so good luck checking if that img folder in JoiPlay is blocked when there are twenty other identical entries labeled ‘img’!

    I know this sounds minor (and it is), but it’s such a headache dealing with what should be a basic feature of any gallery app. Fossify Gallery may be slower at detecting new media, but at least using it on my gaming tablet doesn’t make me homicidal.










  • The memory surplus wouldn’t be immediate after the bubble pops; at least not for regular people. What they’re currently producing isn’t one-to-one compatible with desktop PCs - most of the secondhand stuff from decommissioned AI datacenters wouldn’t be usable outside of servers, and it’d take a while for the newly freed fabs to start churning out consumer-grade memory again, factories to install it on consumer chips, and for it to make its way to the market (mass shipping is much slower than people think). That delay would hit producers hard, possibly gumming up the works even further. Modern economics is not at all equipped for supply chain failures.

    There’s a reason people are panicking about this bubble, and that’s not even going into the far more devastating stock market crash likely to happen when it pops. It’s a nightmare in both economic and technological terms, but a small group of people stand to make a ton of money from it so they’ve gutted the regulatory agencies that would have prevented things from getting this bad, or at least softened the blow.


  • The moment emulation began embracing mod support, it became peak gaming. You can now play your favorite old games with randomizers to mix things up, higher resolution models and textures to make them look more modern, patches to disable obnoxious elements (goodbye, low health alarms and lengthy animations for basic world actions), and even add entirely new content (this was extremely difficult in the past, but modern decompilation projects have made better tooling possible as a side effect).

    There are even projects combining games so you need to swap between them to progress, so you can be playing Super Metroid and find a key item for your playthrough of A Link to the Past where a missile upgrade used to sit and vice versa.


  • Tony Hawk ain’t got nothing on this.

    It’s a shame the series died. It managed all of this in an open-world city with hundreds of NPCs and vehicles while designed to run on an underpowered console with only 512 MB of RAM. Who knows what insanity would have been possible on modern machines?


  • Quetzalcutlass@lemmy.worldtomemes@lemmy.worldNo, No Kill policy
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    13 days ago

    Mercer is canonically multiple tons of biomass compressed into the shape of a regular human, and the game absolutely sells that. You leave craters in the ground when you sprint, crush hoods and windshields when parkouring over traffic, can knock attack choppers out of the sky by jump kicking them, and one of your best moves against tanks is to run up a nearby building and body-slam down onto said tank, crushing it in a single blow.

    I can’t think of a single other game that does power fantasy better, and Prototype manages it even though Mercer is actually incredibly fragile and can die in seconds when you get into a bad spot.