Maybe you haven’t been convinced by a good enough argument. Maybe you just don’t want to admit you are wrong. Or maybe the chaos is the objective, but what are you knowingly on the wrong side of?

In my case: I don’t think any games are obliged to offer an easy mode. If developers want to tailor a specific experience, they don’t have to dilute it with easier or harder modes that aren’t actually interesting and/or anything more than poorly done numbers adjustments. BUT I also know that for the people that need and want them, it helps a LOT. But I can’t really accept making the game worse so that some people get to play it. They wouldn’t actually be playing the same game after all…

  • lorty@lemmy.mlOP
    link
    fedilink
    arrow-up
    1
    arrow-down
    3
    ·
    13 days ago

    The point is just that how can a developer create an experience where you have the satisfaction of succeeding against overwhelming odds when you offer the easy mode where you win by pressing one button? I understand that people play games for a myriad of reasons, but one of those IS to put in effort.

    Also it was just a mistake, I don’t really care to upvote or downvote people unless it’s something egregious or great. You really shouldn’t care about it, especially since lemmy doesn’t even keep track of it.

    • Tanis Nikana@lemmy.world
      link
      fedilink
      arrow-up
      2
      arrow-down
      1
      ·
      13 days ago

      You have your satisfaction by selecting hard. You don’t need to deny an easy difficulty to others.

      Or are you the sort that would pick easy if you saw it?

      Also this whole conversation is dumb because, until you get off your ass and make a game, you have literally no input whatsoever.

      I’m gonna go back to my PS2 Silent Hill play through on beginner difficulty, where I can whack guys once instead of five to nine times. It’s the vibes and the environment.