muell@lemmings.world to Godot@programming.dev · 2 days agoWhy is the negative Z-axis considered to be facing forward in Godot?message-squaremessage-square11fedilinkarrow-up122arrow-down11
arrow-up121arrow-down1message-squareWhy is the negative Z-axis considered to be facing forward in Godot?muell@lemmings.world to Godot@programming.dev · 2 days agomessage-square11fedilink
minus-squareKindaABigDyl@programming.devlinkfedilinkarrow-up3·edit-22 days agoNot if you think of forward as “towards you.” It comes from Math. X is right, Y is up, and then when doing 3D, Z is out of the page, bc that’s easiest to draw.
Not if you think of forward as “towards you.” It comes from Math. X is right, Y is up, and then when doing 3D, Z is out of the page, bc that’s easiest to draw.