Context: Aside from Marathon missing the mark on its early playtests and getting mediocre reviews, Bungie was caught copy/pasting stolen art into a lot of the game’s art and textures. The company is internally under fire.
Context: Aside from Marathon missing the mark on its early playtests and getting mediocre reviews, Bungie was caught copy/pasting stolen art into a lot of the game’s art and textures. The company is internally under fire.
I‘m just going to say that the distinctions between the two you‘re laying out here seem irrelevant to the discussion to me. I am not arguing about a season pass or preservation of games. Again, that is not what this discussion is about. This is about the developing side of games where these things don‘t mean anything. To give an example of what I mean: World of Warcraft employed and paid more people over a longer period of time than most AAA games.
I don’t know of the statistics, so yes, I can’t say for sure sp employs more people than live service. But in my opinion live service games are more risky and harmful to the industry as a hole.
But my original comment was about how it doesn’t matter if they created jobs or not because they are trying to replace everyone with AI. Coders, designers, artists… So it doesn’t matter sp or live service. They want to not employ anyone and run casinos
Sorry but if you think AAA studios aren‘t doing the exact same then I‘ve got a bridge to sell to you.
No I assume they’re all AAA - sp and live service.
And I don’t have any delusions about them not doing this for sp as well. Hence the comment about how shitty the industry is in general.
I just think games that call themselves live service aren’t games. (Not multiplayer games that also happen to be live service)