In this online roleplaying world, with a gameplay reminiscent of Ultima Online and Runescape, players develop characters along a semi-classless system, though the pace of mastery hinges on their character’s attributes, engaging in strategic Rock, Paper, Scissors combat through point-and-click, delving into intricate crafting systems like the notoriously complex alchemy, maintaining immersive IC roleplay, and establishing themselves by building or renting customizable castles, mansions, or houses.
This sounds pretty cool. It seems similar in concept to a different 90s MMO I already play, Clan Lord. I’ll give it a shot later, but I don’t know if I can commit to twoMMOs
I say this with nothing but praise for what you’ve got here, but it makes me deeply nostalgic for Dragon’s Gate. I’ll check it out!
I am not the dev, game is from 1999
But thanks! game is indeed awesome!