After being in development for over 10 years, Hytale, a sandbox game from the Hypixel Studios team with support from Riot, has officially been cancelled. Hypixel Studios’ CEO, Noxy, announced the cancellation on X on June 23, with the official Hytale forums following suit.

  • Sonotsugipaa@lemmy.dbzer0.com
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    13 hours ago

    On the spot, I’d say a fix for anvil mechanics.

    Remove the XP cost increment upon repairing items, so that Mending is not an end-game necessity anymore.

    Personally I’d say we could use an extra row in the inventory, but I can see why someone would think that’s too radical.

    • Zos_Kia@lemmynsfw.com
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      4 hours ago

      Remove the XP cost increment upon repairing items, so that Mending is not an end-game necessity anymore

      Yeah i see your point, it can get frustrating at first. Personally i don’t hate it, getting to keep your tools forever is an endgame perk and as such, it needs a bit of organization and knowledge. You’ll have to have at least some basic villager breeding (for a Mending librarian), and some basic farms (auto-furnace for XP generation & storage, or just some mob farm).

      That’s kind of why i think the game is well designed. To get endgame perks you need to interact with different game mechanics at least on a surface level, it’s great for discoverability and inspiration.

      • Sonotsugipaa@lemmy.dbzer0.com
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        3 hours ago

        Thing is, at some point you get the endgame infinite-weapon perk by aggressively working against developer intent; the zombification exploit is an exploit (unless they fixed it? idk I haven’t played since before the update with the warden), setting up a farm with the desired villagers is an absolute chore AND Mojang made it worse by limiting Mending to swamp villagers (again, idk if that is still true).

        By having a repair XP cost increment, you basically make endgame-enchanted items impossible to repair at all, and they’re so tedious to create in the first place that you can’t just forget about having mending.

        You can live without them, but then you’re either speedrunning the game, playing creative mode with less perks, or never using powerful gear because of the “I’ll just keep it for when I need it” phenomenon.
        So, enchanted items are an afterthought to a niche of players, and an annoyance to the majority.

        Don’t get me wrong: my problem with the current(?) system is not with resource farms themselved, it’s with the gear progression being based on tedium and anti-tedium exploits.
        Just thinking about the fact that I’d have to spend way more time enchanting my stuff than using it, makes me not want to get back to it.