Vulkan isn’t magic, its power comes from the flexibility it gives developers in its API. If developers are using DirectX, especially older versions, then they’re not utilizing that flexibility.
If DirectX code performs better through a Vulkan translation layer than on Windows, it means the driver implementations or OS bloat are what’s causing it.
With your theory, you could run a DirectX to Vulkan translation layer on Windows and also get increased performance. Which may be true, but once again points the finger at bad drivers.
With your theory, you could run a DirectX to Vulkan translation layer on Windows and also get increased performance. Which may be true, but once again points the finger at bad drivers.
Yes, from what I’ve been told that actually does improve performance in many games.
Vulkan isn’t magic, its power comes from the flexibility it gives developers in its API. If developers are using DirectX, especially older versions, then they’re not utilizing that flexibility.
If DirectX code performs better through a Vulkan translation layer than on Windows, it means the driver implementations or OS bloat are what’s causing it.
With your theory, you could run a DirectX to Vulkan translation layer on Windows and also get increased performance. Which may be true, but once again points the finger at bad drivers.
Yes, from what I’ve been told that actually does improve performance in many games.