misk@sopuli.xyz to Games@sh.itjust.worksEnglish · 4 days agoTwo years after the Unity controversy, how are things going with Godot?www.gamesindustry.bizexternal-linkmessage-square43fedilinkarrow-up1222arrow-down12
arrow-up1220arrow-down1external-linkTwo years after the Unity controversy, how are things going with Godot?www.gamesindustry.bizmisk@sopuli.xyz to Games@sh.itjust.worksEnglish · 4 days agomessage-square43fedilink
minus-squarewarm@kbin.earthlinkfedilinkarrow-up1·2 days agoIt still suffers from temporal AA (or “AI” upscaling), which has lots of blur and ghosting. Yes… smaller devs should be encouraged to try alternate engines, but that’s not always possible or feasible for some.
It still suffers from temporal AA (or “AI” upscaling), which has lots of blur and ghosting.
Yes… smaller devs should be encouraged to try alternate engines, but that’s not always possible or feasible for some.