For almost a decade, live-service features have been de rigeur for most games – but with live-service projects being cancelled or pivoted to single player, it a
Im not happy about it either, its forced development to stop looking at how to make a game fun and start looking at how to maximise player retention. Which means hijacking weaknesses in our psyche.
I like to think Im immune to it, but I still get turned off a game pretty quick when you load it up and you have to make it past 4 or 5 popups telling you what’s new in the store.
Im not happy about it either, its forced development to stop looking at how to make a game fun and start looking at how to maximise player retention. Which means hijacking weaknesses in our psyche.
I like to think Im immune to it, but I still get turned off a game pretty quick when you load it up and you have to make it past 4 or 5 popups telling you what’s new in the store.