It is maddening how little stock game makers put into things like reset times, load times, and so forth. If you build a hard game that expects me to die a lot, don’t make we wait 45 seconds after each death to get back into the game. A big component here is the load times you talk about.
It is maddening how little stock game makers put into things like reset times, load times, and so forth. If you build a hard game that expects me to die a lot, don’t make we wait 45 seconds after each death to get back into the game. A big component here is the load times you talk about.