Updated: 8/1/2025 4:18 p.m. ET: In a statement to Kotaku, a spokesperson for Valve said that while Mastercard did not communicate with it directly, concerns did come through payment processor and banking intermediaries. They said payment processors rejected Valve’s current guidelines for moderating illegal content on Steam, citing Mastercard’s Rule 5.12.7.
“Mastercard did not communicate with Valve directly, despite our request to do so,” Valve’s statement sent over email to Kotaku reads. “Mastercard communicated with payment processors and their acquiring banks. Payment processors communicated this with Valve, and we replied by outlining Steam’s policy since 2018 of attempting to distribute games that are legal for distribution. Payment processors rejected this, and specifically cited Mastercard’s Rule 5.12.7 and risk to the Mastercard brand.”
Rule 5.12.7 states, “A Merchant must not submit to its Acquirer, and a Customer must not submit to the Interchange System, any Transaction that is illegal, or in the sole discretion of the Corporation, may damage the goodwill of the Corporation or reflect negatively on the Marks.”
It goes on, “The sale of a product or service, including an image, which is patently offensive and lacks serious artistic value (such as, by way of example and not limitation, images of nonconsensual sexual behavior, sexual exploitation of a minor, nonconsensual mutilation of a person or body part, and bestiality), or any other material that the Corporation deems unacceptable to sell in connection with a Mark.”
Violations of rule 5.12.7 can result in fines, audits, or companies being dropped by the payment processors.
Right now in Rimworld I am sending child soldiers to bring more ammo to the mortars that are busy pounding away at some primitive tribesmen that are angry at me for dumping a few tons of toxic waste on their home or something.
Those that survive the mortar bombardment will be lobotomised and enslaved. If they have enough limbs remaining to be useful to me I will probably use a few of them as slaves and the rest will be sold to the empire. Any that the empire don’t want will be harvested for organs and dumped in a corpse pit.
I didn’t ask if the tribesmen consented to any of this.
Honestly, that’s pretty tame for Rimworld.
Is there really a game that allows you to do all that??!!
Absolutely and more! We also have psychic powers, murder robots, friendly murder robots, vampires, genetic engineering, organized religion, semi-sentient plants, space ships, cannibals, space drugs, drugs in space, rabid woodland critters, eldritch horrors beyond comprehension, giant bugs, orbital bombardments, and also the looming threat of starvation as you watch all that you built burn. That’s all before we talk about things that the modding community has brought to the game.
To be clear, the RimWorld doesn’t force you into any one play style, and most of the things listed above can be disabled or avoided if that’s not your jam. At its core the game is trying to tell a story, it’s up to the player to help shape that story. It’s absolutely fantastic; quite literally the best $30 I’ve ever spent on a game (if we’re talking hours played, I’m just about to turn the corner on 2,000 hours (in the spirit of disclosure, a chunk of that is also spent making mods for the game)).
I keep trying to learn rimworld. I drop out of most tutorials some time after building a refrigerator. Any recommendations on how to get further along? This is a game I’ll love once I know it but I’m not there yet.
Lower difficulty, in all present difficulty options the raid strength is determined largely based on your colony wealth. If you have massive towers of gold then expect big raids.
Even flooring adds up to wealth, massive rooms with carpets can become a non insignificant value. This isn’t to say don’t build them, but you should make sure a reasonable amount of your total wealth is invested into warfare. It can be quite easy to hoard things that are useless to you but have a fair bit of value to them.
Do the relaxed scenario girl and a lower difficulty for an easier time. Drop in a year round grow area, and mountainous area to mine a base into the mountain.
Thanks for the tips. I have been using that storyteller and easy mode but picking a random temperate forest.