Not all games are about graphics, and this looks completely serviceable to me. I understand struggling with ASCII roguelike interfaces (never really got the hang of it myself), but everything here looks easily identifiable.
How about a game developed by two people on their own winning an award which was won last year by a game with a budget somewhere north 100 million dollars?
The “excuse” is it is appealing to some and not you, which is fine. I personality love the art style (it’s what got me interested in Qud in the first place).
Super Mario World came out 35 years ago. There’s no excuse for a game to look this primitive in 2025.
Not all games are about graphics, and this looks completely serviceable to me. I understand struggling with ASCII roguelike interfaces (never really got the hang of it myself), but everything here looks easily identifiable.
How about a game developed by two people on their own winning an award which was won last year by a game with a budget somewhere north 100 million dollars?
Is that a good excuse?
ConcernedApe created Stardew Valley entirely by himself.
So “no”.
The “excuse” is it is appealing to some and not you, which is fine. I personality love the art style (it’s what got me interested in Qud in the first place).
In my opinion Story and experience has a greater impact than graphics.