• CatZoomies@lemmy.world
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    20 hours ago

    Astro Bot. I’d argue it is a system seller. It’s as wonderful as Mario Odyssey was for the Switch 1, one of the greatest platforming adventure games I’ve ever played, has a breathtaking soundtrack, gorgeous visuals and art style, incredible dynamic controls especially with the PS5 haptics, and a top 10 game for me. I had so much fun playing both Astro Bot (paid) and Astro Bot’s Play Room (free game). This absolutely deserved game of the year, and I’m happy it won. Asobo (developer) showed their full passion and love for gaming in this gem, and to play it is well worth the price of a PS5 in my opinion. It’s that good. And I’ve been a PC and Nintendo gamer for a long time.

    I hope it’ll come to PC one day so that others can experience it. PC won’t have the tantalising PS5 haptics that immerse you into the game (the incredible adaptive triggers as you’re climbing, as an example, or walking through grass in that game and feeling the gentle scintillating haptics in the controller), but regardless, it’s a magnificent game that I want everyone to experience. I can’t praise Astro Bot enough, it’s such a gem.

    • samus12345@sh.itjust.works
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      17 hours ago

      PC won’t have the tantalising PS5 haptics that immerse you into the game

      It will if you have a PS5 controller. They don’t just work on PS5.

      • CatZoomies@lemmy.world
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        15 hours ago

        Wow thanks! Didn’t know that. I remember reading about it when it first came out and gamers didn’t have much compatibility and could only get standard vibration with Steam input, probably around when the console first came out. I now see there’s full support, and while most devs can use Steam input, there’s a new DSX version for PS5 that claims to support adaptive trigger haptics on Windows. I game on my PC with KBM and an Xbox Series controller though. I don’t know how well PS5 haptics will work on my Linux PC though.