I recently had the good fortune to interview the two developers of CrankBoy - an emulator for the Playdate console which allows users to play original Game Boy games on there (and yes, you can use that crank to play them!)
I’ve always found the Playdate to be a super interesting console, it doesn’t compete on any level with the typical handhelds…it doesn’t even have a backlight. But it makes up for that in how utterly fresh and unique it is. Creativity is the focus for it, and the games devs themselves all seem to have true passion for their creations.
After seeing some social media posts about CrankBoy get shared about, I reached out to the devs, asking if they’d let me interview them to write up a feature article on their project, and they were so kind to say yes. If you’ve got any interest in emulation, dev work, or the crazy cute yellow handheld, then you might enjoy this one I wrote.
Here is the link to the article, please let me know what you think!
I shared your confusion.
Now I’m curious if one can pull that off with simple games if features like high refresh rate and wireless thrown off. Also, price. With that ‘Memory LCD’ of theirs, it costs $100 per unit as per their Twitter.
That’s what PD team claims for 740 mAh battery, it is what cheap mp3 players now have\consume. If there is a space to optimize it further, we’d see even better numbers, but I’m not confident this crank or little solar panel on the surface (whole back panel?) could make it autonomous. Yet, the idea of a handheld that LOVES sunlight is tempting. And, also, the idea of games that are built around slow and infrequent refresh like those minigames on e-books.