As someone who last tried No Man’s Sky out about 5 years ago, it looks like it’s time to give it another shot.

  • Coyote_sly@lemmy.world
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    2 days ago

    This describes literally every single video game ever, though - there’s never a reason to do literally anything beyond “I want to” because it’s almost entirely time wasting entertainment anyway.

    Now, these procedural games often fail to create much of a reason to ‘want to’. But sometimes I prefer that to the transparent, skinner-box optimal game design in many other genres.

    • Encrypt-Keeper@lemmy.world
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      2 days ago

      I don’t agree with that at all. Giving your players a rewarding reason to interact with the games systems is a foundational pillar of game design.

      • lorthirk@feddit.it
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        1 day ago

        Have you ever thought that people may find that rewarding reason in an endless exploration itself?

        • Encrypt-Keeper@lemmy.world
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          1 day ago

          In the endless exploration, yes. In the myriad of other slapped together mechanics that don’t really tie into the exploration at all, no.

          The exploration of new planets is well implemented, but that’s existed since the game launched. If you were happy with that then, you’ll be happy with it now. But the game was panned due to there not really being anything else to it. And after all these years and added mechanics there still sort of isn’t.