• MrFinnbean@lemmy.world
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    5 days ago

    I feel like you are pushing the goal post with bringing up disabilites in to talk about difficulty. It rough but not everything is made for everyone.

    Difficulty is part of the games identify and its design choice.

    Of course people can share their opinions and critisize anything they want. I just find it a bit arrogant when people say things like that. I mean do you really think you know more about game design than Ari Gibson and William Pellen? Or Miyazaki? Fromsoftware basically started a completely new genre and it showed people want hard games that dont hold their hands.

    I still remember how fresh demon souls felt when it came and kicked my ass. If there would have been a difficulty slider in it i would have made it easier for my self, but i would have lost a huge experience.

    • majken@lemmy.world
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      5 days ago

      What you and I experience as challenging or punishing is unplayable for someone that’s younger, has a lower skill level or certain types of disabilities.

      For them, a lower difficulty level just means they’re playing the same level of challenge that I am.

      I’ve never claimed that I know more about game design than Miyazaki. I’ve just said that I think a high difficulty threshold is bad game design cause it’s exclusive. I think games should strive to be inclusive. One of the most downloaded mods for Elden Ring is an easy mode.

      • MrFinnbean@lemmy.world
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        5 days ago

        And im saying exclusivity is not inherently bad thing. There is plenty of games to play.

        Your elden ring easymode for example. In nexus it has 180 000 downloads while the game had over 30 000 000 sales in pc alone. 0,6% of players have felt it neccessary to make it easier for them self. And i think its neat they have option to make it so. But 99,4% have played the game in the way developers intended and how they build the experience. If there were build in easymode im sure many players who strugled to beat the game would have changed the dificulty to easier and they would have watered down the experience the game was build upon.