I’ve been playing some older console FPS games lately and my aim with sticks is beyond rusty after not aiming with a pad in over a decade.

On the Windows side some people have made “mouse injectors” like KAMI and MouseInjectorDolphinDuck.

Rather than just binding the right stick to mouse inputs (which I have tried and it feels awful when it even works at all). It injects into the game/emulator directly to mimic mouse look as close as possible to a native PC titles.

Can’t seem to find any similar projects being worked on for Linux? Or am I just blind a missing something obvious again?

KAMI has some Linux build stuff in the repo but according to the dev it’s “Just some scaffolding” and not actually supported.

Edit: fixed spelling

  • prole@lemmy.blahaj.zone
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    4 days ago

    If you play through Steam, you can use Steam Input to map the right stick to your mouse I think.

    I’ve only done it the reverse (mouse to stick), and not for fps, so I can’t say how smooth it is, but Steam Input is generally pretty good.

    If it’s not a Steam game you can still add it to your library with the “add non-Steam game” button, and then open it through Steam

    • HouseWolf@pawb.socialOP
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      4 days ago

      I’m actually talking about the opposite way around (Using the mouse to control the camera). I already mentioned in my post that I have tried binding my mouse to the right analog stick but I got mixed results at best.

      • prole@lemmy.blahaj.zone
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        3 days ago

        I was talking about that too. It’s the first sentence of my comment… I said that I did it the opposite, but I think you can do it the other way too.

        I didn’t see you mention Steam Input specifically, which works better than any other remapping solution I’d ever used before it existed.

        • HouseWolf@pawb.socialOP
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          3 days ago

          Steam input only lets you rebind controllers, not mouse and keyboard.

          Also the software on Windows I was mentioning doesn’t just emulate the right stick but actually hooks into the game directly to get as close to native mouse support as possible.

          • prole@lemmy.blahaj.zone
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            2 days ago

            Yeah, I wasn’t sure if you could or not, but my experience with it has been that you can pretty much bind anything to anything so I thought there might be a way. I’ll have to check for myself next time I’m at my laptop.

            Also I’m not sure Steam Input emulates anything either. I believe (could be wrong), it’s a translation layer much like Proton is. Which apparently is distinct from emulation.

            Anyway, good luck.

    • Wildmimic@anarchist.nexus
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      4 days ago

      I agree, this will be the easiest solution - just add the emulator executable to steam as game and you can use Steam Input to remap pretty much everything.