It really depends on what you think about as cheating. I mod my Bethesda games and Stardew Valley heavily to the point that mod file sizes are way past the game file sizes themselves, but some people consider that as cheating, as I’m not playing the original games, I’m not experiencing the original spirits of them. Some people heavily against this. Is altering games only consider as cheating in online games or in all games?
There are some ‘cheat’ mods. I remember a decade ago there was a slew of mods that added weapons and spells that did something like 9999 damage. I would personally call that cheating, but who really cares in a single-player game.
That being said, I did get annoyed by them because they kept crowding out other, better mods from Nexus’s front page. But thankfully you don’t really see that type of mod anymore. I assume the playerbase gradually grew up so that the average age was over 12.
Granted, my view is probably fairly skewed due to being harassed by a (presumed) kid for a week to do the same with a mod I made.
Here’s my definition of cheating: The use of any 3rd party software, not allowed by the developer, that gives a material in-game advantage to the user against other players without their knowledge or consent.
So mods are not cheating. Purely single player hacks are not cheating. Optional 3rd party overlays or in-game aids like RuneLite for OSRS or the many external deck/stat trackers for games like Hearthstone or Genshin Impact also aren’t cheating.
Using Aimbots, wall hacks, infinite health/ammo/lives, and similar in online comp play is cheating.
Grey zone stuff would be things like unapproved in-game overlays.
I don’t care what people do in single player. Hack and mod as much as your heart desires, it doesn’t hurt any other players. The worst thing that can happen is you “cheat” yourself out of a personal challenge, but that’s your own call.
I hope everyone is talking about online only. Most single player games have difficulty modes so you can play casually or hard as desired. This thread sounds like anything but the hardest is cheating though.
Modding an offline sandbox game just to improve in-game quality of life is not the same as using cheat mods to get even at another and farm all the achievements for everyone to see.
It really depends on what you think about as cheating. I mod my Bethesda games and Stardew Valley heavily to the point that mod file sizes are way past the game file sizes themselves, but some people consider that as cheating, as I’m not playing the original games, I’m not experiencing the original spirits of them. Some people heavily against this. Is altering games only consider as cheating in online games or in all games?
I’ve never heard anyone but you call modding a Bethesda game cheating.
Ehhh…
There are some ‘cheat’ mods. I remember a decade ago there was a slew of mods that added weapons and spells that did something like 9999 damage. I would personally call that cheating, but who really cares in a single-player game.
That being said, I did get annoyed by them because they kept crowding out other, better mods from Nexus’s front page. But thankfully you don’t really see that type of mod anymore. I assume the playerbase gradually grew up so that the average age was over 12.
Granted, my view is probably fairly skewed due to being harassed by a (presumed) kid for a week to do the same with a mod I made.
Here’s my definition of cheating: The use of any 3rd party software, not allowed by the developer, that gives a material in-game advantage to the user against other players without their knowledge or consent.
So mods are not cheating. Purely single player hacks are not cheating. Optional 3rd party overlays or in-game aids like RuneLite for OSRS or the many external deck/stat trackers for games like Hearthstone or Genshin Impact also aren’t cheating.
Using Aimbots, wall hacks, infinite health/ammo/lives, and similar in online comp play is cheating.
Grey zone stuff would be things like unapproved in-game overlays.
I don’t care what people do in single player. Hack and mod as much as your heart desires, it doesn’t hurt any other players. The worst thing that can happen is you “cheat” yourself out of a personal challenge, but that’s your own call.
I hope everyone is talking about online only. Most single player games have difficulty modes so you can play casually or hard as desired. This thread sounds like anything but the hardest is cheating though.
I think people who get angry at cheating/modding single player games are not to be taken seriously. Probably children.
Modding an offline sandbox game just to improve in-game quality of life is not the same as using cheat mods to get even at another and farm all the achievements for everyone to see.
I believe actual cheating requires there to be harm done to another player be it due to unfair advantages, theft of time or other malicious activity.