Physbones go brrrrboingboingboingboingBOINGBOING right off the edge and into the void, apparently.

– Frost

  • burghler@sh.itjust.works
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    14 days ago

    I think this is what happens when you enable phys bones while animations are still playing? The Godot docs have comments that discuss solutions.

    Or just ship it

    • forestbeasts@pawb.socialOP
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      14 days ago

      Yeah it took me several hours to figure it out, but it turns out the problem was the physbones were hitting the wolf’s main collision box! Cue trying to go every which way at once.

      I put them on a different collision layer and that totally fixed the problem. (And then the wolf just crumpled like a taken-off shirt.)

      I am tempted to put in an “if (some very small chance), add the physbones to the first layer to make them jitterbounce away”!

      – Frost