I do know all of this, it’s just dedicated hardware for a step we’re currently simulating in shaders. Dedicated hardware that if I’m not mistaken exists on NVIDIA graphics cards already.
That’s an added capability, not a rethinking. But it will enable raytracing in a way that is far less expensive.
I do know all of this, it’s just dedicated hardware for a step we’re currently simulating in shaders. Dedicated hardware that if I’m not mistaken exists on NVIDIA graphics cards already.
That’s an added capability, not a rethinking. But it will enable raytracing in a way that is far less expensive.