Concord is not completely dead. Community developers have brought Sony's shut-down hero shooter back online with fan-made custom servers, rebuilding its backend API and getting full matches running again.
It’s early stages and buggy, but it’s on its way. All games, even bland, boring, or bad ones, deserve to remain playable.
I’m not sure that’s possible with multiplayer games, at least the central server part. They could release the central server code as an open source project… that would be very useful. But MMOs need that central communication to even work. I mean I guess you could engineer some sort of peer to peer but I’ve dealt with weird firewall rules in various DCs I’ve had servers located in or god forbid the lack of incoming connectivity in peoples homes. Outbound traffic is usually fairly unrestricted so a publicly available server is the way to go architecturally.
I’m not sure that’s possible with multiplayer games, at least the central server part. They could release the central server code as an open source project… that would be very useful. But MMOs need that central communication to even work. I mean I guess you could engineer some sort of peer to peer but I’ve dealt with weird firewall rules in various DCs I’ve had servers located in or god forbid the lack of incoming connectivity in peoples homes. Outbound traffic is usually fairly unrestricted so a publicly available server is the way to go architecturally.
In this case, the ask is to release the server binary and allow users to point their game to a different server when the official one is gone.