- cross-posted to:
- technology@lemmy.zip
- technology@lemmy.world
- cross-posted to:
- technology@lemmy.zip
- technology@lemmy.world
For a long time, the common wisdom was that game consoles would usurp PC gaming, leaving it a niche hobby, ignored by the greater gaming community. And indeed, for a long time consoles were the most popular way to play mainstream games. But recently, especially since the release of the current generation of consoles, the very opposite seems to be coming true. PC gaming has been expanding while consoles falter.
Looking forward to the next Xbox and PlayStation consoles, analysts are predicting $900 as the low end of possible pricing–and that number is seeming more and more optimistic. That’s a lot of money to spend for a dedicated machine that, for most console owners, is just used for playing Call of Duty or the latest football game. Consoles are becoming too expensive for all but the most dedicated gamers to justify–especially when gamers in their teens and early 20s have grown up in a world where a console is no longer needed to play the vast majority of games.


I think theres an argument here for making consoles better at other computing stuff to be more relevant.
Not sure they can market that effectively tho even if it might help overall.
Wouldn’t that just make them… PCs?
I forgot to finish my argument earlier - that computers being convenient for gaming is why PC gaming will never fully die. But consoles can still have their hard-core gaming niche by specializing for high perfomance/price ratio and making it easier for devs to make games for them (not even exclusives, just regular ports).
Also, bring back a true physical media option or something. If I’m going to have to download a game/patch, I might as well use a PC.