These laws will ban rewards for spending money within a game for the first time, ban rewards for buying consecutive microtransactions, and ban rewards for daily log-ins.

  • Th4tGuyII@kbin.social
    link
    fedilink
    arrow-up
    136
    arrow-down
    1
    ·
    11 months ago

    I would’ve expected to see something like thus out of the EU rather than China, but at least somebody’s making the first move against the predatory monetisation of apps

    • redcalcium@lemmy.institute
      link
      fedilink
      English
      arrow-up
      79
      ·
      11 months ago

      If only those “think of the children” politicians would do this instead of attempting to ban encryption.

    • Ahri Boy@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      14
      arrow-down
      1
      ·
      11 months ago

      If China’s plan is successful, other countries will follow suit.

      PS: RIP my free intertwined fates in Gaming (Jiaming) Impact.

    • CosmoNova@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 months ago

      The Chinese government has started it‘s witch hunt against video games years ago and we have yet to see any of their draconic laws being enforced. It looks like they made them just so they can cherry pick and suppress whoever disagrees with them one way or another. This will be no exception. Gambling, prostitution and porn are all illegal in mainland China but it has always been a huge and open business in every part of the country.

    • fosforus@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      11 months ago

      What’s predatory about this? This seems like the least forced purchase in the world – absolutely nobody needs the things they’re selling. They are like a definition of a luxury item.

      • Aasikki@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        1
        ·
        11 months ago

        Predatory as in they literally employ psychologists to help design them to be as addictive as they can be, then they market it towards kids or at the very least don’t really do anything to prevent kids from gambling in them (yeah it’s also partially a parenting issue but can’t really expect all parents to be tech savvy enough to understand all everything about gaming).

        Then there’s the other sucky, but just not sucky enough for it to be an illegal side of things: games that these mechanics suck ass and we are getting less and less objectively good games because more and more games seek to make some quick buck by making their games casinos of sorts.

        It’s only as luxurious as being addicted to cocaine in hopes that the next line will hit like the first one, or in game terms, hoping that the next loot box gets you the skin/character/whatever you wanted and releases that quick dopamine rush. Rinse and repeat.

        • fosforus@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          1
          ·
          11 months ago

          I think the comparison to cocaine is apt. Therefore I find it increasingly odd how parents purchase their children cocaine-delivery mechanisms, and how society deems all this completely legal.