I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.


The first few years it slapped so hard, and then somewhere down the line it felt like a chore playing. Weird
Destiny was exactly like this for me. I really enjoyed the first 20-30hrs. Then it was “just something to do” when one day I realized “this game actually kinda sucks” and I haven’t played since.
Ever since they introduced Jackal then Nøkk the game lost its charm for me, I paid $50 for a semi-realistic FPS, while I turned a blind eye to IQ and Finka (and a few others) I never liked the idea of going invisible and seeing people’s footprints.
I bought the chibis of the original characters, purchased every elite skin offered, that’s how much I enjoyed the game.
Ubisoft lost a customer, and will likely not see me again until I see Linux support for their games.
I also stopped playing shortly after Jackal was released, and prior to quitting I have probably 600 hours in-game. I played from beta day 1 until then. Used to play with Macie Jay in Teamspeak. I actually started playing it again last year during Siege X and although the game is in a pretty good state, modern players just run-and-gun like TDM instead of reinforcing and using tactics and it just isn’t the same