• Lyricism6055@lemmy.world
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    2 days ago

    It costs a LOT to build a global cdn with the uptime steam has. That 30% is totally justified as a platform fee imo

    Especially now with cloud storage and software development costs being so high.

    I mean I see your point for sure, but I also see why consistency matters too. Why would valve “punish” someone for doing well? Those big titles are also great for revenue on their side too so honestly selling more units would be even more justifiable to lower the revenue split (from a business perspective on valves side)

    Idk. Just thinking out loud I guess.

    • hirihit640@sh.itjust.works
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      2 days ago

      That 30% is totally justified as a platform fee imo

      and yet everybody hates on Apple’s 30% cut…

      Why would valve “punish” someone for doing well?

      maybe it could be like how rich people are taxed more? (at least if rich people paid their taxes in the first place)

      • Dalkor@lemmy.world
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        11 hours ago

        Valve provides a whole lot more developer infrastructure than Apple. Now a good argument may be that you don’t use it all, but it is still provided to all.

        Also the class of games on steam take up so much more space than most everything on the apple store.

      • Adalast@lemmy.world
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        1 day ago

        I don’t personally hate on Apple’s 30%. I hate on Apple’s predatory licensing practices which demand an upfront expenditure before the first unit sells at all.