So, choosing what’s good and losing visibility would en me up as a non-visible altruist.
Nobody would buy a book from a guy on a street. They’d go to a book store that is owned by a business man who offers books in exchange for money that he pays for the rent of the book store, for the salary of the staff and for himself.
You can, of course, sell on the street. But how much do you think you would sell just in the street compared to a publisher or just a random book store that asked you to pay for them to take some bookshelf space?
Money is where people are. Nobody goes on the streets to buy books. Peoole go to a book store to have variety of choices and to find something that they are interested in. Imagine you’re interested in sci-fi and you’d have to run around the city to find a street book vendor that wrote his sci-fi novel just fo sind out his novel is crap?
You’d go to a book store 99.99%of the time.
Now change “book” to “game”. See the point?
And, if we talk about decentralized. That might as well mean “free”. If the community holds all the games, devs are paid but community is left aside?
Lemmy doesn’t earn money. Maybe only donations. If we sell games based on donations to the service, who decides which dev gets paid and how much? In other words, this would be close to “free to play, ingame purchases” than to an actual game store.
BTW, some devs already locked their games to their own stores so here is this “street book vendor” type devs (more like publishers) that sell their games only there. But their service is crap, and everyone wants to buy in steam. 🤷
Nobody would buy a book from a guy on a street. They’d go to a book store that is owned by a business man who offers books in exchange for money that he pays for the rent of the book store, for the salary of the staff and for himself.
So, choosing what’s good and losing visibility would en me up as a non-visible altruist.
Nobody would buy a book from a guy on a street. They’d go to a book store that is owned by a business man who offers books in exchange for money that he pays for the rent of the book store, for the salary of the staff and for himself.
You can, of course, sell on the street. But how much do you think you would sell just in the street compared to a publisher or just a random book store that asked you to pay for them to take some bookshelf space?
Money is where people are. Nobody goes on the streets to buy books. Peoole go to a book store to have variety of choices and to find something that they are interested in. Imagine you’re interested in sci-fi and you’d have to run around the city to find a street book vendor that wrote his sci-fi novel just fo sind out his novel is crap?
You’d go to a book store 99.99%of the time.
Now change “book” to “game”. See the point?
And, if we talk about decentralized. That might as well mean “free”. If the community holds all the games, devs are paid but community is left aside?
Lemmy doesn’t earn money. Maybe only donations. If we sell games based on donations to the service, who decides which dev gets paid and how much? In other words, this would be close to “free to play, ingame purchases” than to an actual game store.
BTW, some devs already locked their games to their own stores so here is this “street book vendor” type devs (more like publishers) that sell their games only there. But their service is crap, and everyone wants to buy in steam. 🤷
says the guy on dbzer0
There is no argument in your message. Whole comment section sees you as an cry baby. Chill :)