• I_Jedi@lemmy.today
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    4 天前

    The corpo gaming industry, perhaps. I’ve seen various indie developers have a great time.

    • Vlyn@lemmy.zip
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      4 天前

      The 0.1% who actually hit it big. Let’s not include survivorship bias here :)

      • redwattlebird@thelemmy.club
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        4 天前

        You don’t go into indie to hit big though. You do it because it’s your passion, just like any other creative out there.

        • ParlimentOfDoom@piefed.zip
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          3 天前

          Hitting it big, In Indie terms, is making even $1 in profit, though.

          Like 90% don’t even make back their budget

        • Vlyn@lemmy.zip
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          4 天前

          You can’t pay rent or for food with passion. Indie as in making it your job is brutal.

          Indie as a hobby while having a day job can be peachy (I’m doing it myself).

          • redwattlebird@thelemmy.club
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            4 天前

            Yep and that’s why it’s really important to have government investment to increase the chances of getting games out there. For example, Untitled Goose Game got government grants and was a huge success - there are many other examples also. Without the grants, they wouldn’t have been able to make it.

          • Jakeroxs@sh.itjust.works
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            4 天前

            You don’t really have to “hit it big” even moderate success (comparatively) is enough to pay the bills for a long while from what I’ve heard from a few indie devs online.