CurlyWurlies4All@slrpnk.net to Games@lemmy.worldEnglish · il y a 2 ans8 Years later my Steam Link is still getting regular updatesslrpnk.netimagemessage-square219linkfedilinkarrow-up11.32Karrow-down110
arrow-up11.31Karrow-down1image8 Years later my Steam Link is still getting regular updatesslrpnk.netCurlyWurlies4All@slrpnk.net to Games@lemmy.worldEnglish · il y a 2 ansmessage-square219linkfedilink
minus-squareuis@lemmy.worldlinkfedilinkEnglisharrow-up1·il y a 2 ansWhy would you need sdk? It’s literally linux box. Just use GCC.
minus-squareJawa@lemmy.worldlinkfedilinkEnglisharrow-up1·il y a 2 ansIt seems to be more for if you actually want something that makes use of the screen and gamepad input and then you can launch it from the UI. https://github.com/ValveSoftware/steamlink-sdk
minus-squareuis@lemmy.worldlinkfedilinkEnglisharrow-up1·edit-2il y a 2 ansThanks for link. Seems like regular buildroot for crosscompilation. I’m more wondering if it is using X11, wayland or KMS/DRI. On the first glance seems to use dri. Basically linux box.
Why would you need sdk? It’s literally linux box. Just use GCC.
It seems to be more for if you actually want something that makes use of the screen and gamepad input and then you can launch it from the UI.
https://github.com/ValveSoftware/steamlink-sdk
Thanks for link. Seems like regular buildroot for crosscompilation. I’m more wondering if it is using X11, wayland or KMS/DRI.
On the first glance seems to use dri. Basically linux box.