With the major controversy of Unity throwing game devs under the bus, a lot of people have been looking into moving to Godot. I'm writing this post from the ...
I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.
You may want to change the fact that web exports don’t work on macOS. MacBook Pro M1 user here. I’m happily running my Godot 4.1 as web exports on my server. Setting the headers is required for any browser / operating system, but things seem to work fine for me on Mac.
According to that, you have to manually set the renderer to Metal* or it might freeze/crash your browser (or take minutes to load). I’ve personally had many mac users tell me that my web projects aren’t loading for them, I’m pretty sure the issue is still not resolved.
You may want to change the fact that web exports don’t work on macOS. MacBook Pro M1 user here. I’m happily running my Godot 4.1 as web exports on my server. Setting the headers is required for any browser / operating system, but things seem to work fine for me on Mac.
Weird, you may be an outlier. The issue for Mac web exports not working is one of the most upvoted on their Github: https://github.com/godotengine/godot/issues/70691
According to that, you have to manually set the renderer to Metal* or it might freeze/crash your browser (or take minutes to load). I’ve personally had many mac users tell me that my web projects aren’t loading for them, I’m pretty sure the issue is still not resolved.
That is weird! Once my project is in a shareable state, I’ll post the link here. Maybe it’s because (so far) it’s not awfully complex…