After two years of development, W4 Games is proud to announce the first beta release of W4 Cloud, our open-source backend for online and multiplayer games optimized for the Godot Engine.

W4 Cloud has been built around the same concepts as the Godot Engine: simplicity and flexibility.

As part of our commitment to open-source, we have made the initial public release available under the GNU AGPLv3 license.

Note that it seems this will only be free & open source initially, but will probably move to a paid model on release. W4 is a for-profit company, after all.

Edit: Removed some speculation, I misunderstood the “initial public release” part and assumed later releases would not be foss

  • poVoq@slrpnk.net
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    8 months ago

    I had a look at the source, but this seems like a really complex setup. Maybe good for scaling if your game is a viral hit, but for 99% of all games it seems total overkill and way to complex. I guess that is another way to make something open-source but also make it unrealistic that anyone else will ever use it 😒

    I think Nakama also has a Godot integration and that is probably a bit easier to set up.

    • Gamma@beehaw.org
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      8 months ago

      If you want to invite large scale games you gotta support them. There’s a reason it’s not built into the editor, there’s already easier networking features for everyone else.