I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
Elite was the first game to utilize procedural generation, which has been extremely popular across multiple genres.
https://en.wikipedia.org/wiki/Elite_(video_game)
https://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game
While some might not consider it a game mechanic I certainly do, as gaming the proceduraly created levels is a core part of certain games, see mapping tactics in Diablo 2 for example as you use knowledge of procedural generation to reduce the time to find and kill bosses!
Rogue and Hack both predate elite.
See I thought of Rogue first but trusted the Guiness book of world records! I guess they need to be corrected