• nephs@lemmygrad.ml
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Don’t forget those skills are transferable!

    Streams of events, object manipulation and shit is used everywhere. Just a few minor concept changes, just like from one company to another.

    • derpgon@programming.dev
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      Concept, yes. The actual infrastructure, tool chains, and processes are usually not. The IDE is different, the language is different, the keyboard shortcuts are different.

      The only non-pain point are probably assets. But the code is not really transferable.

      Most of the stuff needs to be completely rewritten.

      • nephs@lemmygrad.ml
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Yes, I understand! I’m talking from the perspective of someone that learned those skills.

        That learned about tool chains, about the required infrastructure, the processes, IDE configuration, etc.

        I’m not saying the change is painless. I’m saying for each of those, there’s an equivalent in any other game making tool. The foundations help to learn the new ones faster. And the new ones takes you generalised knowledge further. Which only contributes to your professionals growth.

        At the end of the day, every technology will be replaced. Being able to transfer skills between different scenarios is a valuable skill itself. :)