Agent_Karyo
MJ12 Detachment Agent
- 173 Posts
- 180 Comments
Agent_Karyo@piefed.worldOPto
PC Gaming@lemmy.ca•Former Valve writer Chet Faliszek has no interest in writing Half-Life 3: 'I don't want to touch that with a 10-foot pole'English
4·10 hours agoI would personally be OK with engine updates (with a focus on getting that timeless look like in HL 1/2) and a continuation of the story.
Unless they decide to go with a hybrid genre model, it will be difficult to make a game as innovative as HL1/HL2.
Agent_Karyo@piefed.worldto
Games@lemmy.world•So Lemmy, what are your thoughts on Mixtape?English
4·4 days agoSounds cool enough, although the reviews suggest gameplay is middling which is OK as long as it’s got other good/unique things.
I don’t mind walking simulators if they are done well have something to offer in terms the overall package. I actually played Soma with a mod, I didn’t find the bosses to be scary, just a bit tedious, so I disabled them, they just walk around, it’s actually a bit unnerving.
That being said, I don’t think it’s a game for me as it feels very US suburb-centric (I lived in the US for several years). It wouldn’t strike the right notes.
Agent_Karyo@piefed.worldOPto
PC Gaming@lemmy.ca•How a trio of Canadian modders stumbled into making an official Die Hard game: 'I've had projects disappear that had 10 times the promise that this did'English
1·6 days agoI feel like it was somewhat big back in the day. I played it back then I wasn’t the only one. :)
Agent_Karyo@piefed.worldOPto
PC Gaming@lemmy.ca•Previously console-exclusive, Return to Castle Wolfenstein: Cursed Sands is finally on PCEnglish
5·6 days agoI was a big fan of RtCW back in the day (played through it multiple times) and this is the first time I am hearing of Cursed Sands.
Also very strange that it’s not on Mobygames.
Agent_Karyo@piefed.worldOPto
PC Gaming@lemmy.ca•"We tried something different": Looking back on SiN Episodes: Emergence, the Valve-backed shooter that tried and failed to kick off an age of episodic gamingEnglish
2·6 days agoMaybe I missed the sarcasm, but this was back in the mid 2000s when Valve was planning to switch to an episodic model. As we can see (from both Half-Life and SiN), that approach didn’t really work (at least in an industry-wide way).
Agent_Karyo@piefed.worldto
Games@lemmy.world•Colony Ship - Guides for Editing Save FilesEnglish
4·7 days agoIt’s a great game! Didn’t realize save game editing would be that involved.
Agent_Karyo@piefed.worldto
PC Gaming@lemmy.ca•The Immense Engine - Arjan Brussee (Guerrilla Games) is developing The Immense Engine. An AI-based engine alternative from Europe to challenge the dominance of Unreal and Unity.English
2·7 days agoIt’s not a matter of continental purity, I would have no issues with ML services from any democratic-leaning country as long as they have the capability to choose an independent path that’s not subject to American/Chinese pressure.
I will also note that it was Brussee himself that pitched the notion of an European game engine. The concept doesn’t really work if you are using American services (Anthropic or OpenAI) for core elements of your game engine architecture.
Reliance on OpenAI/Palantir/Anthropic in the ML space is asking for trouble as you give the Americans your data and you open yourself up to blackmail, threats and extortion.
I also wouldn’t hope for any fundamental change in attitudes towards things like crime, corruption among the leadership elements of American society in the next 20-30 years. For better or for worse, the median American is too well off to have any incentive to put pressure on their leadership to address crime. And when they start wondering
I would love to be completely wrong on all of this, but I am afraid it’s a bit too naive and careless to just assume all problems will magically disappear just like that.
Agent_Karyo@piefed.worldto
PC Gaming@lemmy.ca•The Immense Engine - Arjan Brussee (Guerrilla Games) is developing The Immense Engine. An AI-based engine alternative from Europe to challenge the dominance of Unreal and Unity.English
42·7 days agoI am sure you didn’t mean it in a bad way, but usage for the military is not necessarily a bad thing. It all depends on your real life situation.
I live in Ukraine and I would only be happy for ML tech to help save Ukrainian lives (both military and civilian), increase the efficiency of killing of russian invaders (on an absolute and cost basis) and enable more efficient strikes on military facilities and oil infrastructure in the imperial core of russia.
Agent_Karyo@piefed.worldto
PC Gaming@lemmy.ca•The Immense Engine - Arjan Brussee (Guerrilla Games) is developing The Immense Engine. An AI-based engine alternative from Europe to challenge the dominance of Unreal and Unity.English
2·7 days agoIf it’s based on LLMs from Anthropic or OpenAI, it’s still dependent on Americans.
Le Chat/Mistral seems to have improved quiet a bit for my LLM use cases since I last tried it, but I have no clue how well their services work for game development use cases.
I would argue a European alternative needs to have something different to beat the American oligarchic “freedom polemics in the front, corruption and crime in the back” model. Open source seems like the best way to develop services that can resist corruption and focus on making a good product. This doesn’t seem to be open source, would be interesting to hear what their USP is beyond alignment with EU regulations and deep integration with ML tech (that is still dependent on US service providers).
Never heard of this (probably because the only console I ever had was the Sega Mega Drive which was abandoned after we got a PC), surprised to hear it was made by DMA Design. DMA Design were revolutionary in the 90s; GTA2 is one of my favourite games (I like GTA3 a lot too).
Agent_Karyo@piefed.worldOPto
PC Gaming@lemmy.ca•Anticipated supercannon sim PVKK delayed until 2027, but for the kind of reason you want to hearEnglish
1·8 days agoIt’s interesting how it seems indie games releases with a similar genre/concept always come out around the same time, in clusters.
Agent_Karyo@piefed.worldOPto
PC Gaming@lemmy.ca•Anticipated supercannon sim PVKK delayed until 2027, but for the kind of reason you want to hearEnglish
5·8 days agoYes, there was definitely an Unreal Tournament map built around the cannon.
I was even curious and it turns out it was an Assault map called Overlord for UT99 based on the WW2 operation.
https://unreal.fandom.com/wiki/AS-Overlord
There might have been another one.
Although you definitely don’t get to manage them on a day to day basis in UT99.
Agent_Karyo@piefed.worldto
Games@lemmy.world•Day 661 of posting a Daily Screenshot from the games I've been playingEnglish
3·9 days agoHeading screenshot looks beautiful!
Agent_Karyo@piefed.worldOPto
PC Gaming@lemmy.ca•Anticipated supercannon sim PVKK delayed until 2027, but for the kind of reason you want to hearEnglish
81·9 days agoInteresting concept, I am surprised something similar have never been done before. That being said, it’s possible that someone made a more primitive version of this gameplay concept on newgrounds and it just never got big.
Agent_Karyo@piefed.worldOPto
PC Gaming@lemmy.ca•PC gamers buy way more games that cost less than $30 at launch compared to PlayStation and Xbox players, analysts say, and it's "reshaping the PC market"English
11·11 days agoTimberborn is a lot of fun, you can build some crazy worlds when you reach the end game.
Agent_Karyo@piefed.worldOPto
Games@lemmy.world•Ash & Adam's Existential Treads, a retro top down tank shooter x tower defence x city-builder hybrid, while also including exploration gameplay, with a unique art style, released on SteamEnglish
31·13 days agoFwiw, for non serious writing, I’ve been using the “x” form since I was teenager.
For Threadi headlines, it’s a useful space saving measure since the title has a limited number of characters.
Agent_Karyo@piefed.worldOPto
Games@lemmy.world•Repterra, a base-building survival RTS set in a world overrun by dinosaurs, where you can breed (and ride) new dinosaur types to reclaim the world for humanity, released in early access on SteamEnglish
3·15 days agoI haven’t played it, but from the let’s play it looked closer to something like They Are Billions than a classical tower defence game. I would say the RTS elements may be somewhat more pronounced than in They Are Billions.
I wouldn’t discount this as a pure (classical?) tower defence game.
Agent_Karyo@piefed.worldOPto
RetroGaming@lemmy.world•Outlive 25, a remaster of the classic Brazilian sci-fi RTS from 2001, released on SteamEnglish
5·15 days agoIn video game terms, I think the 90s can be referred to as a classical period of sorts (at least on PC). 2000 is right at the tail end of the period though.
Vast majority of PC-focused genre were created (or refined in to their current forms) sometime between the tail end of the 80s and the end of the millennium.
Agent_Karyo@piefed.worldOPto
Games@lemmy.world•Cyberpunk bartending sim VA-11 Hall-A devs' first game in 10 years finally launches this summerEnglish
4·15 days agoIt’s one of those (relatively) well known indie success stories. Not at the level of say Stardew Valley, but in the same category.
The game is good example of how people look for different experiences in gaming.





















SimTower actually runs OK with Windows 10 (64 bit) the UI can be a bit small with modern resolutions. It’s been a few years, but I believe it was the winevdm solution cited on PGW. I ran a bunch of 3.1 era games for fun.
I played SimTower a lot as kid. Turns out the developer of SimTower (Maxis was the publisher outstide of Japan where it was released as The Tower) released a sequel called Yoot Tower. It is nice upgrade even if the core of the two games are extremely similar. It also works on W10.
But it’s always good to try new games. :)
Cheers!