Try to use open source software. Harder for it to disappear.
Try to use open source software. Harder for it to disappear.
The OP didn’t mention Proxmox in their post. I’ve been speaking generally, not about any specific OS. For example, Nvidia’s enterprise offerings include a license to use their “GRID” vGPU tech (and the enabled feature flag in the driver).
Why? Product segmentation I suppose. Last I looked, the Virtio project’s efforts were still work-in-progress. The Arch wiki article corroborates that today. Inconsistent behavior across brands and product lines.
I’ve also wanted to do this for a while, but there were always a few too many barriers to actually spin up the project. Here’s just a brain dump of things I’ve seen recently.
vGPUs continue to be behind a license. But there is now vgpu_unlock.
L1T just showed off PCIe “fabric” from Liqid that can switch physical devices between machines.
Turning VMs on and off isn’t as slick as either of the above, but that is doable today. You’ll just have to build all the switching automation yourself. That could just be a shell script running QEMU/libvirt commands, at a minimum.
Thanks for asking. Not sure how I toggled that on…
You can put the game into its own time namespace.
https://www.man7.org/linux/man-pages/man7/time_namespaces.7.html
Please inform yourself before diminishing others’ plights.
Diarrhoea that is characteristic of coeliac disease is chronic, sometimes pale, of large volume, and abnormally foul in odor. Abdominal pain, cramping, bloating with abdominal distension (thought to be the result of fermentative production of bowel gas), and mouth ulcers[35] may be present.
Coeliac disease leads to an increased risk of both adenocarcinoma and lymphoma of the small bowel
Long-standing and untreated disease may lead to other complications, such as ulcerative jejunitis (ulcer formation of the small bowel) and stricturing (narrowing as a result of scarring with obstruction of the bowel).
I have KISS Launcher installed based on a recommendation, though I haven’t used it yet.
Thank you for calling that out. I’m well aware, but appreciate your cautioning.
I’ve seen hallucinations from LLMs at home and at work (where I’ve literally had them transcribe dates like this). They’re still absolutely worth it for their ability to handle unstructured data and the speed of iteration you get – whether they “understand” the task or not.
I know to check my (its) work when it matters, and I can add guard rails and selectively make parts of the process more robust later if need be.
I’d love a browser-embedded LLM that had access to the DOM.
“Highlight all passages that talk about yadda yadda. Remove all other content. Convert the dates to the ISO standard. Put them on a number line chart, labeled by blah.”
That’d be great UX.
I’d ask why they don’t make it optional (I’m not a Brave user) but it seems it was.
Another issue is that Strict mode is used by roughly 0.5% of Brave’s users, with the rest using the default setting, which is the Standard mode.
This low percentage actually makes these users more vulnerable to fingerprinting despite them using the more aggressive blocker, because they constitute a discernible subset of users standing out from the rest.
Given that, I’m inclined to agree with the decision to remove it. Pick your battles and live to fight another day.
Look for SM-S908U1 specifically. There are a few threads (like this one), but I think most US XDA users were just implicitly aware of how Samsung operated in the US. This was my first device from them and I was caught unawares.
I’m back on Pixel now.
Yeah, my S22 Ultra was carrier unlocked but the bootloader was not unlockable.
Not in the US.
Fortunately Gaben has only a minor interest in Volvo 😉.
But actually his son is involved in the games industry, and there’s plenty of other like-minded people at Valve. Hopefully the (far) future of Valve is as bright as its present.
There’s some history there, if you didn’t know. Jellyfin is a fork of Emby.
They have said they want to keep a fairly long-term performance target for game devs optimizing for the device. Consoles do the same thing. Another part of that is improving margins over time.
There are a lot of analogies but they all fail in some way. I think PBS Spacetime does the best in general, with good graphics to back up the words.
My layman’s explanation is probably all stuff you’ve heard before. Massive objects “warp” spacetime and things that get stuck in those “wells” eventually fall to the bottom due to drag (from a variety of sources).
You’ve also probably seen the rubber sheet with a bowling ball in the middle used to represent that warping. To visualize that in 3D, I like to imagine a 3D grid of nodes and edges (like a jungle gym of joints and bars) where the whole thing is flexed inward towards a center point. More warped near the center, less warped further out. That kind of conveys the acceleration from gravity felt by things around that center mass.
Frutiger Aero, I think.