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Joined 1 year ago
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Cake day: June 24th, 2023

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  • Thanks :). I’ve actually been looking for the RSVP stuff and I wasn’t sure which RFC to look through (wasn’t sure if it was in the CalDAV one or the iCalendar one… and they’re weirdly huge). I appreciate you pointing me in the right direction!

    Also was curious how they were implementing reactions in e-mail. I actually think it’s a good feature, and it’s one that’s slowly been making it into XMPP and stuff. Emoji reactions and stuff sound kind of dumb and like a “whatever, who cares?” feature, but I find that on platforms like slack they’re actually a really good way to deal with quickly confirming something / finalizing decisions / quickly gauging the opinion of a group. I think a huge problem with e-mail and instant messaging is that they can be quite noisy, so having a “quiet” way to respond without having a thread explode is actually pretty welcome in my opinion.



  • I’d agree that “it gets better later” isn’t a good way to promote a game, but I dunno that a game has to be good (or at least at its best) from the start. Totally understandable if people don’t want to, or can’t invest the time into something that doesn’t grip them right away, but at least for me a slow start can be really nice, especially when a game ends up unfolding in unexpected ways later on. I can enjoy that kind of pacing, and sometimes it’s rewarding to have something start off kind of painful for one reason or another and become something much greater. At least personally I think a “weak start” can end up making the full experience better overall, as it’s kind of a part of the journey.

    But of course, if you’re not enjoying it and you don’t want to continue and you want to refund it… That’s totally reasonable! A game that’s a slow burn is probably a much harder sell and not going to appeal to as broad of an audience, and I think that’s okay.