It’s a lot of fun. Got me to get a stylus to use for card games on my Steam Deck.
Boss blinds that hard counter you late in the game feel pretty dang bad, but that’s my only big complaint thus far.
It’s a lot of fun. Got me to get a stylus to use for card games on my Steam Deck.
Boss blinds that hard counter you late in the game feel pretty dang bad, but that’s my only big complaint thus far.
This strikes me as though the TOS existing is one of the (seemingly few) things out of their control when using the ip, but they went and made it as pro-consumer as they could.
Hopefully this is a net positive. I’m guessing with the partnership they still want to work on Crash and Spyro, and I hope they do. They’ve been held in limbo for way too long. Would be pretty crazy for Crash to have an indie dev.
The Crash remake is definitely an improvement for the first game as it lacked analogue support. The others, at least as a lifelong fan, bit of a mixed bag. Good and well done, but I prefer the PS1 version of the second two games. The physics are less precise in the remakes and the graphical and musical changes give it a worse atmosphere for me. But for a newbie, they’re still great.
I’ll add Chronicon to the list! Its approach to endgame is quite similar to D3, but more entertaining imo. It was also made by a solo dev, which is very impressive.
I don’t understand why a company would even want to use the music if it means they can only sell the game for so long. Obviously, it’s not the current reality, but I would outright refuse any deal that involves a limited amount of time to use material that goes into a video game, movie, any form of media except maybe live services that are constantly changing anyways (which is a separate issue).
At the very least, people should be made aware of a game’s sale period, though I’m sure that’s kept under NDA.
This one hurts deep. But to each their own ofc.
ProtonDB claims that it works with proton-ge. I may have to give it a try sometime soon. It was my 2nd game on Steam (after Terraria).
Nothing against you specifically! It would be more accurate to say that the people who will die on the hill of roguelike being something very specific wear me out. I certainly didn’t intent to make a dig at you, so sorry about that!
The conversation around the two really wears me out. IMO, there’s no need to be so restrictive. We can call them traditional roguelikes, platform roguelikes, whatever, and I think that’s fine. If anything, I think we should have better terminology to differentiate games where the runs are isolated and those where there is meta progression. I don’t think roguelite a good name for the latter.
I wonder how it’ll stack up next to Grim Dawn and if it’ll get spruced up for Steam Deck.
Generally agree here. Makes me feel not so crazy having seen almost everyone gush about it but I’m also not sure how to fully articulate my issues with it. To me, I think the biggest thing is that it feels like the game knows the diving mechanics don’t have that much going for them and so is constantly throwing distractions at me. Stardew Valley works because your quest goals are things you probably wanna do anyways to develop your farm. Meanwhile, I feel like stopping to fish in Diver Dave actively detracts from my ability to complete the constant stream of quests.
Monster Hunter Rise. Just got into Sunbreak a few days ago. This is the first one I’ve really been branching out on weapons since I started in 3U. Gunlance and hammer are proving to be super fun, on top of my original love: SNS.
Step 2, part 1: Release OLED.
Step 2, part 2: Release roadmap.
Humble Choice isn’t unknown, or at least hasn’t been for a long time. I’m subscribed but they also give the option to skip as many months as you want, which I unfortunately take advantage of like 75% of the time.
Hoping the design for this one is a bit. . . tighter? As much as I liked the original, runs usually turned into hopping around trying to not get hit while you hope for enough space to actually use your abilities; or if you had busted items you just about instakill everything. I never found much of an in-between and felt that the sequel handled playing from behind situations much better.
It originally was a dlc. They decided the scope surpassed that, though, and they also felt constrained by the class and upgrade system of the base game.
I randomly got hit with the urge to play the ps2 mascot games. I’ve started picking them up for cheap to rip and load onto my Steam Deck. I’ve finished the first Ratchet and Clank and Sly Cooper games. Now started on Going Commando, with plans for the rest of both of their ps2 games and the Jak and Daxter trilogy. I’ve played all of Ratchet and Jak before but Sly is new to me, minus maybe half of his 4th game.
And still chugging through BG3 with my wife. It’s been hard getting time for the longer play sessions it requires lately but we’ll get through it eventually.
Now I wonder how long it stays online before all the money the asked people to throw at it literally turns into nothing. Kinda surprised a mobile Mario Kart didn’t have more legs on it.
If I had to pick one it would be Terraria. But there are many good options.