They seem to have a patent for “Pokemon Box Storage” and palworld also has a “Palbox” so maybe that?
They seem to have a patent for “Pokemon Box Storage” and palworld also has a “Palbox” so maybe that?
I’m glad Microsoft realized allowing any company to push kernel-level code to consumers was a terrible idea. A bug at that level can brick a PC and needs to be thoroughly scrutinized before being pushed out to end users. If a company dedicated to computer security wasn’t doing proper code reviews I really doubt game studios were either.
While it’s great they’re not going to somehow make it a subscription based game, I’m confused by something else now:
We are still considering skins and DLC for Palworld in future as a means to support development
Didn’t this small team just make tens of millions of dollars in sales? An amount the CEO said was “too big for a studio with our size to handle.” Why do they need more money to continue development?
Hello,promitheas
Welcome to Linux Community.
It sounds like you are experiencing some quality issues using Microsoft forums, could you please provide some details to let us assist you better:
1->General System Information: Could you provide some details about your PC’s hardware specifications? Specifically, the processor, amount of RAM, and the graphics card you are using.
2->System File Check: When you say you automatically checked system files, did you use the built-in System File Checker (SFC) tool? Did it report any issues, or did it indicate that everything was fine?
3->Event Viewer: In the Event Manager, can you provide more specific details about the critical errors you see? For example, the exact error messages and any associated error codes.
Have you researched the specific error messages you found in the Event Manager (e.g., Application Error, Application Hang, Windows Error Reporting, DbxSvc, DistributedCOM, nvlddmkm)? Understanding these errors can often provide clues about the root cause of the problem. In the meantime, are you getting a blue screen on your device, and if it’s convenient, try to see if a small dump file has been generated in the corresponding path, which you can upload and share with me-<Read small memory dump files - Windows Client | Microsoft Learn>
4->Cooling and Hardware Issues: Have you noticed any unusual temperature increases while running games or any other hardware-related issues like unusual fan noises or system freezes?
5->Rollback to Previous Windows Version: If the issue started immediately after switching to Windows 11, have you considered rolling back to your previous Windows version temporarily to see if the crashes persist?
The five points of detail above are intended to give me a better understanding of the situation so that I can give potential advice and solutions.
Best regards,
ImplyingImplications |Microsoft Community Support Specialist
I just got it and have already put dozens of hours into it. I can definitely see it being the next big multiplayer game.
However, I already see some of the same problems that other multiplayer games have. Matchmaking struggles to make fair matches. There’s toxicity when games start to snowball towards one team. Lots of players will disconnect midway through a match if they don’t think they’ll win. These things are common in pretty much every multiplayer game now but I wonder if Valve will find a way to mitigate it.
puts probes of voltmeter into outlet
I’m in.
The manipulative tactics listed in the article:
What is the benefit of forcing developers to provide access to old games that require online functionality indefinitely, instead of just hard limiting them to say 10 years wich is essentially indefinite in terms of non-live service games.
In a choice between “you can play online until 2035” and “you can play online forever”, the answer is pretty obvious. All things being equal, the indefinite option is better. I think the problem is that all things are not equal, and making it a legal requirement that all games with online features come with a guarantee those features work indefinitely is incredibly vague and can lead to situations that outright hurt developers.
If the devs need to provide a server binary for players to host a server, how do they ensure these servers only allow players who have purchased the game to play? If they can’t ensure it, then the law is forcing companies to allow pirate servers to exist
How do they ensure people running these community servers aren’t charging money for people to play? If they can’t ensure it, then the law is allowing people to use a company’s IP to generate money without a licence.
If the original version had an in-game shop where you can unlock things with real life money but the offline version doesn’t have a shop, thus making parts of the game forever unobtainable, did they follow the law? If not, then devs would have to give out paid features for free.
Unless these kinds of details are accounted for, this vague idea is doomed to fail because no government is going to force a company to give up their copyright/IP for free. I know a lot of people have also said “fuck these giant corporations” but this also affects indie developers as well. Copyright protects small creators as much as it does large ones.
Idk if he even codes
He was a hacker for the US government and has won 3 competitions at DEFCON. Before that he was a programmer for Blizzard and Amazon Games.
They’re doing this because they’ve lost so much money investors are angry and the executives want to win people back. They aren’t worried about law changes, they’re worried about their stock price and reputation.
In the 12 years since European Citizens Initiatives have existed, there have been few successful campaigns even fewer actual law changes. If I were a greedy company, I wouldn’t be worried about this in the slightest.
If ECIs are to become a useful tool for civil society, campaigners would benefit from a better understanding of how to craft their demands in a way that is likely to lead the Commission to actually propose a legislative initiative. There have now been 133 ECI attempts, millions of signatures collected, a significant amount of money spent, and little to show for it.
Once again. No government intervention required. Companies listen to consumers.
A gacha game asking money for something useless? That’s the entire model!
Players that buy stuff in these games usually see it as a donation to devs making a good game. If nobody bought any of the useless stuff the game would shutdown. That’s how I treat the $10 a month I spend on Reverse 1999. Or they’re a gambling addict and can’t stop themselves from spinning the wheel.
This is why they’re known as wedge issues because there’s no compromise.
I was a funeral director. I got to know all the religious leaders in my town.
I knew another priest who loved making “wife bad” boomer jokes at funerals whenever a surviving spouse died. Lots of “Her husband has been enjoying paradise in heaven…and now his wife is there…” and “st. Peter gives a test to enter heaven, you need to spell ‘love’. St. Peter wants a break and gives this task to a man who sees his wife coming to the pearly gates. He tells his wife that she must spell a word before entering heaven. His wife asks what the word is. The man says ‘onamonapia’”
Those definitely got some uncomfortable laughs
I knew a priest who liked to say he only smoked after sex.
Don’t disrespect Hatoful Boyfriend!
Not American. Does the president have a special bank account he can use however he wants?
Edit: oh, it’s a troll account nvm
Right, but nobody tells anyone interested in physics to read Philosophiæ Naturalis Principia Mathematica. If you’re interested in history, sure. If you’re interested in physics, read a modern physics textbook.
My guess is the “Pokemon Box Storage” system since palworld stores pals in a palbox.