

It might be simple attachment if a character is using skeletal animation, eg Intrusion 2. That art style isn’t used often because the direct limb tweeting is often overly visible. Often, most character frames are hand drawn or at least prerendered.
In these hand drawn styles, a character’s head could appear to enter Z depth as part of the drawing (imagine a 6 frame animation of a character spinning a sword like a top). When that happens WHILE they’re also wearing an attached hat, the hat must rotate and adjust for the depth as well - which means new drawings, even if you’re able to specify the positions of the character’s head during each frame of the animation.
We could be talking past each other with bad descriptions that need visuals, though.










While I think you’re ultimately right, 6 years ago I would have said the same thing about the Steam Deck idea, so I’m compelled to offer counterpoints.
Valve, very uniquely, does offer the best Linux-based digital games storefront to use on that Linux gaming PC you bought. So, they’re very much positioned to take advantage of the hardware purchase. Users aren’t “locked in”, but they are compelled in, and users may have a smoother time getting games on Steam than trying to set up controller-based launchers on Heroic or something.
It’s like when the pet isn’t literally fenced into the house, and is allowed to roam free, but is reminded that its fluffy toy and warm meals are all back at home, so it’ll never go far.
Valve also might just be more forward-thinking than
most game companiesmost COMPANIES these days. They build goodwill this way and get people obsessed with their brand by having more wins like this.