

You say this, but…I had a challenge to deal shotgun damage. I had a raider 10 feet away, put him entirely within my crosshairs, fired, still died: Zero progress on shotgun damage.


You say this, but…I had a challenge to deal shotgun damage. I had a raider 10 feet away, put him entirely within my crosshairs, fired, still died: Zero progress on shotgun damage.
I can’t remember which ones, but I recall some games out there that were putting out new console versions, and kind of sputtered when marketing them for PC.
It’s Game, from 15 years ago!
Yeah, we know. Steam still sells it.
But can it run in HD?
Yes.
Oh. Uh……is it really still available for sale?
Yeah, it-…Hey, wait, you just pulled it!
$60!


“Look at this! You can run GeForce Now on anything!
Also this thing we sell is a thing”


I used to make a lot of Garry’s Mod animations. One such one…
Never did sign my channel up for monetization - I didn’t like the patterns YouTube pushed you into and each animation usually took me many months. You can kind of see on my channel I tended to get distracted by whatever was a current trend. I’m trying one more that took me the better part of this year.
A lot of people remark that “I must really enjoy animating” - I do enjoy the result, but it’s a lot of work and takes willpower to push myself into another 3-hour session of laborious posing to get a scene in my mind on the screen just right. I also really hope for the animations to garner attention, even if just to make someone’s day better.


Whut, yeden can’ fek givin’ the ritesiden? Com off yen
I don’t know if it’s “favorite”, but an old classic was Aquaria. It had a surprising amount of content, even to the point of several secret bosses, and an absolutely excellent soundtrack. Sadly, the main guy behind it is dead now. Ori was also fantastic.


I’ve been using CachyOS and impressed by the array of available software, and it was only in the back of my mind, the thought; “Wow, so much of this is so refined and polished. I wonder who has motive to maintain it?”
Joke’s on me, the motive is hardly there - and it’s a shitty time for it with Windows announcing that 10 is the last version and that there are no plans for a new one.
I’m glad Valve has a profit motive towards open source right now, but especially in a world where fewer people can donate at random, I really hoped that the model wasn’t specifically built to rely just on tip jars.


The problem is, I feel like more recent MBA lessons tell people that the “rising tide that lifts all ships” is a business death sentence, for reasons unexplained. Many of them now would rather sink the whole ocean if they believe that their business will sink a little bit less.


I have so many causes on my mind that all need money; some for helping starving children, others for supporting sane politics, GoFundMes for people affected by a warped healthcare system; the request you’re making very much makes sense, but it’s so hard to put it above so many of the other critical needs for donations, when the image of an open source worker is someone who can, and often does, get paid working for a large company.


I’m sure many people could point to hundreds of dangers around open-source programs relying on government funding. Yet, I can’t argue that it seems to be a necessity.


So I’m nowhere near a billionaire and it’s perhaps worthless to compare - but once many orgs know you are a “source of charitable donations” they spend a LOT of spam your way - and chances are good that at least half of the charities are scams that barely help anyone. So there’s likely also an unwelcome degree of effort and anxiety in ensuring charity money is used well. Hence why Bill Gates started his own.


This argument would seem to make sense, but from what I gather Bezos and Zuckerberg have lots of control of their respective companies, and can push around the board - yet they do what they do.


Well, hold on, while that industry is indeed scummy, Valve doesn’t ever see a cut of it, do they?
Valve allows developers to print their own Steam keys, and takes a 0% cut of them. Game devs use that opportunity to sell the keys to legitimate key sites, which take less of a cut than Steam does, but offer no refund guarantees or other support. Then, credit card thieves buy those keys using stolen cards, and resell them on illegitimate key sites.
So in summary, as long as Valve doesn’t take a cut on that key generation, they don’t directly profit. They just keep allowing key generation to allow game devs a bit more freedom in sale.


I’m kinda just transitioning out now. I have some projects to wrap up on Windows 10 LTS that use programs that wouldn’t run well through WINE. When those are done, I’ll make use of Linux alternatives to that project software, and pretty much just have my Windows boot available for dire emergencies.
As it stands, most of my gaming is transitioned over, and my Windows partition just has enough space for a few games after project work.


Hm. I’ve got an Nvidia card on Cachyos, and it’s all been fine so far.
I had an issue where an upgrade broke my drivers, but that turned out to be my fault from poor understanding.


The only handheld console that has achieved anywhere near that level of back compatibility has been the Steam Deck, and it had to release with hundreds of listed caveats about slowly adding compatibility, and many higher-fidelity games being unplayably slow. Even the PS Vita needed a lot of porting work to run PS2 games.
I seriously doubt the claims coming in.


Rhymes with Bilbo?
/s


Writing as a new CachyOS user, this is like finishing a move from Florida to New York, and then learning there’s another two hurricanes headed for your old hometown.


Because most of us commenting are AIs, so human behavior and biology is equal parts fascinating and horrifying to us.
Basically having the same problem as the claimed Battlefield issue. So many shots going nowhere, leading to death being an inevitability.