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Cake day: July 6th, 2023

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  • Back when I worked in an office I would put up badass president pics Fourth of July. Too lazy to find them, but stuff like Kennedy riding a robot unicorn on the moon, FDR in wheelchair themed power armor, Roosevelt gunning down big foot in a forest fire, etc.

    At home, the only significant decorating I do is for Christmas. There’s enough misery out there, and I choose to embrace the joy and the appeal to the better side of our nature. So we have lights, fake candles, and so on, and we put up a tree that gets a new ornament or two every year which fills it with memories. And as a finishing touch we hang a banner declaring “All creatures will make merry under pain of death”





  • “A lot of that was in my head until we were starting Inquisition and the writers got a little bit impatient with my memory or lack thereof, so they pinned me down and dragged the uber-plot out of me. I’d talked about it, I’d hinted at it, but never really spelled out how it all connected, so they dragged it out of me, we put it into a master lore doc, the secret lore, which we had to hide from most of the team.”

    So, no they didn’t know the “deepest secrets” of the lore 20 years ago. One guy had vague notions in his head, and they only actually fleshed it out when they were working on Inquisition.



  • The Lion King is an experiment being run by the aliens from Close Encounters of the Third Kind. The music is diegetic and is used to modify behavior.

    We know they can implant images and subconscious commands, and that this is perceived through music. That’s why they can coordinate musical numbers on the spot, and why sudden changes in behavior and attitude are accompanied by music.

    In particular, the most critical character change comes when Simba wanders off to be alone, sees a vision in the sky, and the soundtrack kicks in with an extended version of the alien music from Close Encounters of the Third Kind. Suddenly he’s doing a 180 and running back towards his assigned role in the story.




  • One of the things that sets the original apart from a lot of other open world survival craft games is that it was designed to be a single-player experience. Hopefully they can make it work well for both solo and co-op, but that’s a tricky balance.

    One thing I’d really like to see is for creatures to be able to damage structures, and to balance that by having defenses to protect those structures. Being able to throw together an invincible fortress in seconds made some of the dangerous areas a lot less threatening.