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Joined 1 year ago
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Cake day: June 24th, 2023

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  • The ball was a colorless wireframe. Color wasn’t necessary for the scenario.

    The person was genderless. Gender wasn’t necessary for the scenario. They looked like a wire frame skeleton of a person.

    The ball was roughly the size and density of the smallest size bowling ball.

    Table surface was circular wireframe with four legs. Material wasn’t filled in as I wasn’t trying to model for friction.

    My imagination doesn’t tend to fill in unnecessary details. Too much wasted processing power. I also don’t really envision things. Like, I don’t “see” them in my head. I feel out the shapes and weights and other physical properties relevant to the scenario and let my intuitive understanding of physics roll the scenario forward.

    Like, I know the ball rolled until it fell off the table, it fell some distance, then bounced off the floor three or four times with a sharp crack, as I filled in that the floor was concrete as soon as I needed to know how it would bounce, and the sound it would make filled in naturally from there.

    I genuinely don’t know whether how I think qualifies as aphantasia. I don’t really imagine visual stimuli, but my imagination is very thorough for sound and feel.



  • Rimworld is a great Colony Sim if you love the idea of Dwarf Fortress but want a gameplay experience that’s much more accessible with a much softer learning curve.

    It plays into the chaotic post apocalyptic Mad Max style hellscape fantasy really well, and does not attempt to police your morality. You can love and care for your colonists, meeting their needs and growing to know them as individual people with their own unique stories, or you can play as efficiently or sadistically as you like, throwing ethics out the window and following the Geneva Suggestions wherever you deem prudent.

    The base game is good for hundreds of hours of play, and expansions bump that up to thousands of hours of fun, but it also has a very healthy modding community if that’s still not enough.

    If you’re unfamiliar with the Colony Sim genre, the basic idea is that you start with a set of semi-randomized colonists on a randomized map and need to build up a functioning Colony to survive. You the player take the role of a manager or overlord and set tasks for your colonists to complete, which they then take time to carry out while you watch and plan the next set of tasks. You need to gather materials, build shelter, grow or hunt food, defend yourself from wildlife and raiders, and recruit new colonists.

    Rimworld in particular has fun building mechanics with an emphasis on building power grids and heat management (air conditioning and heating to keep your colonists comfy and keep food from spoiling). It’s a lot like a top-down Oxygen Not Included, but with simpler mechanics and more focus on its (procedurally generated) story.




  • Wildermyth is an awesome indie RPG that I’ve had a lot of fun with as a two-player coop game. It’s a turn-based dungeon crawler with a strong focus on role play and party dynamics.

    I hear great praise for Across the Obelisk as a coop game from my friends, although I personally bounced off of it. It’s a roguelite deck builder like Slay the Spire, but with multi-player, lots of meta progression, and a heftier time commitment for each run.

    Gunfire Reborn is a roguelite looter shooter that’s a blast in coop. I think it’s still in Early Access, but what’s already there is enough for me to be happy with it as a full game. To me it’s a spiritual successor to Borderlands in combat and gamefeel, but without the grinding.


  • Okami@lemmy.worldtoLinux@lemmy.ml*Permanently Deleted*
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    3 months ago

    Lots of little things, but the straw that broke the camel’s back was the constant pop-ups asking me to try out Copilot in Win10, harassing me daily on both on my personal PC and my work laptop.

    Windows has been on thin ice since the trash fire that was Win8, and I’d only stuck with it for Nvidia driver support for gaming. I’ve been watching Proton development for years now, and putting it through its paces on my older PCs every few months, so I knew I was ready to make the switch for about a year before I finally pulled the trigger. I justified putting it off with the thought that “I can build my next PC around an AMD graphics card amd make the switch then.”

    Then Win11 and all its garbage was announced, AI took off, and Microsoft started pushing their slop on my machine harder than ever. It was too much. I switched to Mint DE on my current machine and haven’t looked back.


  • I did end up picking up Satisfactory before they raised the price for 1.0.

    Tried it out and it is fun but I do find it lacking.

    The first person perspective is awkward and makes actually building the factories frustrating. The simplicity of the actual factory mechanics and limited resource availability (static nodes with no way to scale production) are a bit boring.

    The emphasis seems to be less on making a productive or efficient factory and more on making an aesthetically pleasing factory while lacking any tools to make building the factory pleasant. No bots. Limited, feature incomplete blueprints. No way to unlock the camera and get a good perspective on what I’m building.

    The snapping feature is unreliable and I have to constantly jump through hoops to get buildings and conveyors to line up correctly, only to go back over it and find some parts are clipping or it lied to me about where it was snapping.

    It’s a very pretty game and I love that it exists, but it doesn’t emphasize the parts of factory games I enjoy. I want to work my way up the tech tree to macro-manage the factory construction. Satisfactory never gets out of the micro-management of construction. It’s way more personal, and that’s a beautiful concept that doesn’t work for me.

    Still going to play it on 1.0 release. The factory must grow. I need my fix.





  • Hades, yes. That’s a premier Roguelite with meaningful meta progression.

    Slay the Spire is fuzzy on that point. I would not recommend it to someone looking for a Roguelite. It straddles the line in that it has very limited meta progression which is quickly exhausted and basically works as a tutorial. Once you’ve maxed out the card unlocks for each character it plays with the same feel as a Roguelike game. It’s still not a pure a Roguelike since the starting boon choice and the card swap event allow some minor meta-influence between runs, but there’s no more meta-progression.






  • How much time have you spent being single?

    Most of my life. I’ve had two serious relationships and one complicated one, none lasting more than six months. My last relationship ended in late 2019, so it’s been 4.5 years. I’m 33 this year, and have been single for about 31 years total.

    If you’re currently single: is it by choice or circumstance?

    Bit of both. I choose not to invest my time, money, and energy into pursuing a relationship, but sometimes that choice feels forced because I don’t have enough time, money, or energy to spare for pursuing a relationship. If it happens, it happens, but I’m not proactive about it because I’m focusing on work and my hobbies. If I ever find myself financially stable without working full time I might have time to actively pursue a relationship, but that’s not in the cards right now for my autistic ass. I spend almost all my free time recovering so I can go back to work.

    I joined a LARP community and I go to board game and DnD meetups specifically to meet people and keep my social muscles healthy. Hopefully I’ll find a partner in those circles someday, but no luck so far. The unfortunate reality is that every girl I meet is already in a relationship. I have made a lot of friends, so mission accomplished as far as that goes, but the folks who say that joining hobby groups and hanging out with people who share your interests is the best way to find a partner are full of shit.

    Finally, both of my serious relationships ended on good terms because my partner felt I did not communicate enough with them, while I felt the amount of communication they were expecting was too much for me to maintain, which made the relationship a source of stress and anxiety for me. We broke it off, and I’m still good friends with one of them. This is a problem with me that I’m not sure how to fix, and it’s very much not conducive to a healthy relationship. I hope I can find a partner who’s comfortable with that some day, but it’s made me leery of jumping into new relationships.

    Do you / did you enjoy single life?

    No, but I don’t enjoy dating life, either. Life in general is an unending stream of demands, and I never get enough time to stop, breath, and reset. That’s true while I’m single, and it was true while I was dating.

    What are / were the pros and cons?

    Pros:

    • My living space is my own. Everything stays exactly where I left it, and I can decorate as I please.
    • I eat when and what I want. I can cook or eat out as I choose. Meals don’t need to be a production, and if I want to stock up and eat the same thing for weeks on end there’s no one to complain about it.
    • My time is my own. I can schedule things whenever and I don’t need to coordinate calendars. If I need to travel for work I can drop everything and just go.
    • No fucking kids. My niece, nephew, and soon to be 2nd nephew are plenty.

    Cons:

    • I’m so lonely. So very lonely.
    • Porn addiction. I have a high sex drive, no healthy outlet for it, and it’s an easy dopamine hit for stress and anxiety relief.
    • Financial stress. I’m barely getting by on a single income.
    • Constantly questioning my identity. I think I’m some flavor of aromantic sex-positive asexual, and I suspect I’m bi and/or trans, but I’ve got no partner to explore my own gender and sexuality with. It’s hard to tell how much is real and how much is my mind spinning off the rails with nothing to latch on to.

    Is / was partnership a goal of yours?

    Yes. I’d like to settle down with a fellow introvert so we can be alone together.