Peekystar

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Joined 1 year ago
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Cake day: June 17th, 2023

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  • Peekystar@kbin.socialtoSteam@lemmy.mlOh no
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    7 months ago

    Yesterday, the developers of Garry’s Mod, the 2006 Source engine sandbox game, announced on Steam that due to a takedown request from Nintendo, they were removing all the Steam Workshop (i.e; user-generated) content that used Nintendo’s IP. Some originally believed that this was a troll of some sort posing as Nintendo, but this screenshot tweet from Garry Newman, the titular developer of Garry’s Mod, indicates that he’s certain the takedown request is legitimate, and the probably-still-ongoing removal of Nintendo content on the workshop will continue.


  • In light of the imminent shutdown of the 3DS and Wii U’s online services, I’ve been revisiting Kirby Battle Royale and Mario Tennis Open over the last few days - as relatively obscure spinoffs with regional matchmaking on a decade-old system, it’s been nigh impossible to find an online match in them for years, but with the shutdown causing people to revisit these old titles one last time, it’s actually been possible to find matches again, and it’s been pretty darn fun.


  • Not necessarily; there are a few SNES games in the Switch Online library that weren’t localised and hence remain untranslated from Japanese, namely Super Puyo Puyo 2, Panel de Pon, Mario’s Super Picross, and Kirby’s Star Stacker. Though all of those games are puzzle games, which don’t necessarily need language to be enjoyed, whereas an RPG like Mother 3 would likely be much less enjoyable without understanding the dialogue, battle UI and so on.


  • Been revisiting an old favourite of mine from the Wii lately, Boom Blox Bash Party, a chaotic physics-based puzzle game that I reckon still holds up really well. Since the game has several hundred levels in groups you’re free to tackle in any order*, I simply resumed one of my old save files and took on levels in the sets I didn’t finish in that old save file, which if the file select completion percentage is to be believed, is still around half the game. I’ve even been dual-wielding Wii Remotes to take on some of the co-op levels.





  • I seem to have reverted to my historic default of games I regularly play; Smash Ultimate, Mario Kart 8, and a rougelike. In the past, said rougelike was always Dead Cells, since it was essentially the only one in my library, but since mid-2023, I’ve started seriously using Steam, and through it started playing other rougelikes. Right now, my rougelike of choice is Spiritfall, which mixes platform fighter gameplay with the rougelike structure, which given my historic attachment to Smash and other rougelikes, makes it a game I was pretty much guaranteed to enjoy.



  • Much the same as last week for me. Beat Mario Wonder’s final boss; it, and especially the levels preceding it, were absolutely fantastic in my eyes. Also tackled said final boss with the Jet Run badge equipped, because that’s totally a good idea. Just need to sweep the game for collectables and levels I missed now, including every regular desert level in the desert world. Bit odd that they introduce the sand mechanic in the world’s Poplin House, only for all the levels using it to be optional.

    Started the Triple Deluxe replay I was thinking about as well; thus far, I’ve bested the first world, affirmed I’m still terrible at the Dedede’s Drum Dash subgame, and had a very stupid (and very impossible) idea about trying to beat the game without the B button. Whilst you can damage all enemies with the Beetle ability’s hover (heck, I defeated the first boss doing just that), it’s a rather difficult strategy to execute, and Hypernova exists, which would dramatically inflate the B button presses every time it appears. Might be more feasible in Planet Robobot, though.


  • I got my hands on Super Mario Bros. Wonder on Wednesday, going in pretty much blind, and have been having great fun with it so far. I especially like the options you’re given to play with, whether that’s the easy mode characters of Nabbit and the Yoshis, the badges to augment your movement options with, the expert badges to actively hinder yourself with, or putting the talking flowers in German for no good reason. Only real criticism I’ve got of the game thus far is that worlds ending without bosses feels anticlimactic - I get that people didn’t like how samey and/or easy most of the boss fights were in the New Super Mario Bros. games, but in my eyes, it’s definitely a more climactic closure to a world to crush Koopaling #5, even if the boss fight is very easy, than to just be given the Big Wonder Seed in a house.

    Once I’m done with Wonder, or possibly before, I might replay Kirby Triple Deluxe. I’ve been doing a few 3DS replays lately with New Super Mario Bros. 2 (beat all the levels and got all the star coins) and A Link Between Worlds (reached Lorule and felled the Theives’ Hideout; haven’t touched it since), and the mood has struck me to play Triple Deluxe again recently. Whether I actually act on this thought, we will see.