• 2 Posts
  • 1.04K Comments
Joined 2 years ago
cake
Cake day: August 3rd, 2023

help-circle



  • Completing botw became more of a chore than anything else. I couldn’t get all the way through tears of the kingdom. The chores in that one just compounded. I managed to somehow light up the entire underworld and yet my gear was too fucking terrible to face the end bosses.

    Botw was very cool at times, but it had a few things that made it utterly frustrating to play. The weapons breaking and having to watch Link go “uhh eeefff eeeff ooof” on the side of a cliff for hours was just painful and purposeless.

    To your point, it seems like no game can manage to have an expansive, explorable world that’s actually rewarding to explore. Maybe there is an exception out there but I haven’t encountered it.




  • You’re not wrong that AI makes human style mistakes, but a human can learn, or at least generally doesn’t have to be taught the same fucking lesson at least once a week for a year (or gets fired well before then).

    This is the point nobody seems to get. Especially people that haven’t worked with the technology.

    It just does not have the ability to learn in any meaningful way. A human can learn a new technique and move to master simple new techniques in a couple of hours. AI just keeps falling back on its training data no matter how many times you tell it to stop. It has no other option. It would need to be re-trained with better material in order to consistently do what you want it to do, but nobody is really re-training these things…they’re using the “foundational” models and at most “fine-tuning” them…and fine-tuning only provides a quickly punctured facade…it eventually falls back to the bulk of its learning material.


  • This is my take with it too. They seem to be good at creating “high fidelity” mock-ups, and creating a basic framework for something, but try to even get them to change a background color or something and they just lie to you.

    They’re basically a good tool for stubbing stuff out for a web application…which, it’s insane that we had to jump through all of these hoops and spend unknown billions in order to get that. At this point, I would assume that we have a rapid application development equivalent for web apps…but maybe not.

    All of the “frameworks” involved in front-end application delivery certainly don’t seem to provide any benefit of speeding up development cycles. Front-end development seems worse today than when I used to be a full-time full stack engineer (and I had fucking IE6 to contend with at the time).