

Assuming this is in the United States of America, this is not necessarily true based on a recent supreme court case, Warner Chappell Music, Inc. v. Nealy, the U.S. Supreme:
https://www.supremecourt.gov/opinions/23pdf/22-1078_4gci.pdf
On May 9, 2024, in Warner Chappell Music, Inc. v. Nealy, the U.S. Supreme Court ruled 6-3 that a copyright owner is entitled to monetary relief for timely infringement claims — i.e., claims brought within the Copyright Act’s statute of limitations — no matter when the infringement occurred. This could potentially allow some plaintiffs to claim damages stretching back many years into the past.
The majority “assum[ed] without deciding that a claim is timely under [Section 507(b)] if brought within three years of when the plaintiff discovered an infringement, no matter when the infringement happened.”








I bought Cyberpunk on Stadia on release day, since I couldn’t play it anywhere else, and it was actually great for me. The technical issues I ran into were all because the game was buggy, not because the service was bad. The biggest issue was the self self-fulfilling prophecy that Google was going to kill it, and not worth subscribing to (which they eventually did kill because of low usage). I think that if Google had spun out Stadia as it’s own company, it may have succeeded.