DLSS and FSR are not comparable.
“FSR looks like shit” is not the same thing as “upscaling looks like shit”.
DLSS and FSR are not comparable.
“FSR looks like shit” is not the same thing as “upscaling looks like shit”.
Yeah, there’s a reason any movie attempting 3D CG with any budget at all has used path tracing for years. It’s objectively massively higher quality.
You don’t need upscaling or denoising (the “AI” they’re talking about) to do raster stuff, but realistic lighting does a hugely better job, regardless of the art style you’re talking about. It’s not just photorealism, either. Look at all Disney’s animated stuff. Stuff like Moana and Elemental aren’t photorealistic and aren’t trying to be, but they’re still massively enhanced visually by improving the realism of the behavior of light, because that’s what our eyes understand. It takes a lot of math to handle all those volumetric shots through water and glass in a way that looks good.
Is it really unreasonable to explain that nothing you do on a work computer is private, though?
Obviously you don’t want to do any of that. But if you have a reasonable set up, you can when you need to, and telling people not to do shit they shouldn’t on company hardware is a good thing.
No, I’m not. People don’t turn down free stuff with no strings attached. It doesn’t happen.
Because it’s free. I guarantee you 90% of people will take free shit if offered free shit.
Including it for free completely undermines the whole reason for removing the cable.
Then everyone will claim one and you’ll increase waste.
The whole reason they’re removing the cable is because of pressure from governments not to waste materials including it.
“To clarify: I had no involvement in the actual development of this official port, and neither did Flat2VR Studios,” the modder added. “They just bought all the rights to the concept and code of the unfinished mod (which tbh they didn’t really need to do), and then did it all themselves.”
I’m curious how much of his code they ended up using, but it’s really cool to reward the dude like that either way.
The regular game made me motion sick lol.
Because there’s very little overlap between people who need them and people who know that it’s an option.
The people claiming them would primarily be people like me who do know how it works, know that I probably won’t use it, but am going to take it anyways, because it’s free and because it is within the realm of possibility that I need another cable as a temporary replacement until I get another one.
That’s ugly as hell too.
I haven’t played much of the older ones, but I really enjoyed Rifts Apart. It’s beautiful, but it’s also mechanically super polished and fluid, and while the storytelling isn’t really my style, I think they do it reasonably well.
I have one, and yes, it is bad.
But I wasn’t talking about resolution. 40FPS is semi-tolerable on a handheld. Anything less than 60 on a TV is a miserable experience, with or without adaptive sync.
The point (well, not his, which is about the absurdity of publishers using it as an actual official measuring stick) is that different people like different things. For some people a visual novel or walking simulator can be a 10/10 “game” for the story. For me, it will never be better than a 0, because I cannot enjoy a game without compelling gameplay mechanics. That’s an extreme example, but the point that different people put massively different value on different elements, many of which many players literally don’t care even a little bit about.
An 8/10 isn’t objectively a worse game than a 9.5/10. It’s the average of a small handful of opinions, mostly from people who played the game at surface level and not like an actual player would, that’s heavily and inconsistently influenced by a variety of practices by publishers trying to get their grades pumped up. Game reviewers are almost never actual journalists with journalistic ethical standards. They’re not being “less than honest”, but they’re inherently influenced in ways outside their awareness that break the core premise of a score.
Most reviews (including games) shouldn’t include scores at all. They should break down the different elements of a product, the strengths and weaknesses of each part, and let people draw their own conclusions.
I’m not downvoting, but the fact that kernel malware games don’t work is a feature to me. It would be a full time job to keep from installing anything that demands obscene access for no legitimate reason on Windows. “It doesn’t work” is way easier.
Pretty much everything else on Steam works without effort.
I’m not talking about “PS5 level”. I’m talking about tolerable.
The performance on modern games is only playable because it’s a handheld. It’s painful on a TV. If you are looking for a device to play modern games on a TV, the steam deck is an awful buy.
The steam deck is fine for a handheld, but the performance on a TV is not even close to competitive with a PS5.
There have been games that showed hints of stuff you could get to, but I think BOTW was the first major open world game that actually universally followed that rule and didn’t have invisible walls all over the place.
Like Skyrim there was a lot you could “climb” by abusing the mechanics and spamming jumps until you got lucky, and everything existed in that sense. But it was glitches, not part of the mechanics. BOTW having points of interest almost entirely discovered visually was unique.
I would say the defining characteristic that sets Breath of the Wild apart from its contemporaries is its “chemistry engine”, as they call it.
It’s traversal. The interactions were cool, but mostly about the puzzles.
What BOTW changed was how exploration works. You see a landmark in the distance, start moving towards it, and figure out how to get there. There’s nothing you see that isn’t part of the traversal system. There are no invisible walls. Some things are absurdly high to climb, some things are slippery, etc, but everything you struggle to traverse is clearly a product of the systems the game uses and makes sense.
(The problem was none of that exploration got you anywhere interesting, but the core element of “everything you see is a destination” is the thing about BOTW that was groundbreaking.)
They never pretended it was going to run literally everything. It’s a handheld.
The fact that there are still very few games it can’t run (excluding the publishers actively blocking Linux) is impressive, but it was always expected that some games would leave it behind.
Hell, the whole reason for “deck verified” is because their default assumption is that a game won’t work.
At most I could see it being a kind of novelty for stuff like movie theaters to add to the immersion. And the obvious ads bullshit.