• 5 Posts
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Joined 1 day ago
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Cake day: May 17th, 2026

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  • "I sincerely want to ask a question. I posted something today — hey, genuine question, not trying to argue.

    I shared this piece because I truly thought the Chinese net cafe CF culture and stories like Aunt Juan were interesting enough to be seen by people outside China. Even if it’s niche, I put real effort into writing it.

    So when the reply is just ‘I read the first 2 sentences and now I have cancer’ — what do you actually hope to achieve? Does that kind of response make the internet a better place, or does it just make people less willing to share their own cultures and experiences?

    I’m honestly curious about your perspective."






  • That’s why veteran CF players often talk about the “principal carry culture”—where one player leads the entire team to victory. It’s not a disregard for tactics, but rather a reflection of how the game’s mechanics reward extreme levels of individual skill. On the other hand, what CS players take pride in—default map control and the trade kill chain—are the fruits born from a different set of mechanics.

    Neither is superior to the other; they’re just different flowers blooming from different soil. Respect every FPS player’s understanding of their game, and next time you wonder why CF is played the way it is, I hope you’ll appreciate it from a mechanical perspective.



  • Haha, yeah I know it sounds ridiculous — a bunch of “Principals” just dry peeking and destroying people while the tactical gods get owned. We Chinese players openly admit this style has big limitations.

    The truth is: dry pulling looks insanely strong in CF only because the game is literally built for it.

    • Almost every wall can be shot through
    • Super low ping in net cafes
    • Respawns are ridiculously dense (you kill one guy and the next is already shooting you in the back)
    • Pub matches don’t really need utility or team play

    In that kind of chaos, raw aim, reaction time and balls matter way more than smart tactics. Even a very tactical Western player would probably get farmed at 3 a.m. on Victory Square

    We know it wouldn’t work well in proper CS. That’s exactly why we say: CF taught us how to be fast, but not how to be smart. Respect to actual tactical shooters.

    Just sharing our weird net cafe culture, no cap.










  • However, it’s worth noting that the first generation of Chinese Paladin (or The Legend of Sword and Fairy) is only available in Chinese on Steam, with no official English translation. There are fan-made English patches, but their quality varies. Starting from the fourth generation onward, some later titles gradually added official English subtitle support. For example, Chinese Paladin VI had an international version with English language options. If you want to try a version with English support, it’s recommended to start with the sixth generation."


  • "The early Chinese game market was indeed quite chaotic, but the situation has improved a lot now.

    When it comes to the impact of bad games on the market, I think China’s Blood Lion is a classic example — it was so bad that it made many people lose faith in domestic single-player games for a while.

    As for excellent Chinese games, The Legend of Sword and Fairy (Chinese Paladin) truly showcases a unique kind of romance that is distinctly Chinese. This romance is very different from JRPG stories — it’s more about chivalric culture and the emotional ties of the jianghu (the martial world)."


  • "We have a Reddit-like forum called Baidu Tieba (Baidu Post Bar), which features Chinese-language content and has very few posting rules. However, a common posting habit there is to break a long article into multiple short replies. I’m also getting familiar with the forum culture of Lemmy.

    The timeline of this article is as follows: Subor Game Console, stories from arcade halls, PS2 rental shops, PSP handheld study rooms, the game console ban and the war on Internet addiction, the rise of Steam and support for legitimate games, and finally a Q&A section."