To be fair, except for GOG, none of the games bought on digital stores are ever really yours. See the recent debacle about The Crew.
To be fair, except for GOG, none of the games bought on digital stores are ever really yours. See the recent debacle about The Crew.
I wasn’t calling out anyone on anything! I’m perfectly aware “1%” was a hyperbole, but I’m genuinely curious about crypto projects that aren’t snake oil.
You f*d up at the part where you didn’t start explaining in song, orchestra and all.
git: 'go' is not a git command. See 'git --help'.
The most similar command is
log
Any examples of the 1%? Outside of a few cryptocurrencies, I don’t think I’ve ever seen a project self-identified as “crypto” that wasn’t a con
The solution is install with apt.
I checked on my machine, and out of all the packages I had on snap, only Inkscape, VLC and Slack were also available on apt. Spotify, Whatsdesk (a WhatsApp client) and Signal were among the most commonly used missing.
If you already own a decent PC, most of these games have already been released there, although later than on PS5. Only ones missing from that list so far are GoW: Ragnarok and Spider-Man 2.
Doesn’t “opening up patents” means that anyone can use the ideas behind the patent without charge? Which means that it’s actually not locked anymore, so yes it does help?
Do you have a better source than this jpeg?
Our vestigial tail is the coccyx, and animals with tails have bones in them. Why would a vestigial tail grow at the base of the neck?
For some reason I can’t see your answer on the post: despite us being both from lemmy.world and me being able to otherwise access your profile and see your posts and comments, the only way I can see it is in my notifications, not as an answer to my post. Anyway.
That’s why the original argument is inherently flawed: for the same price, I’d rather have 20 hours of carefully crafted content than 500 hours of AI generated fetch quests in a basic, procedurally generated open world from the latest version of the Ubisoft game framework. As a customer, I’m not buying playtime, I’m also buying the quality of that playtime.
This is also why we don’t pay for a movie, an album, or even a show or an exhibition by their duration.
If video games were priced by hours of dev time, I could kind of agree (with the theory, in practice it doesn’t really make sense). But let’s be honest here - that’s not what he means at all.
I think it’s even simpler than that: they want a share of Google’s data, and more control about what ads they can show to their customers constantly. Their hardware platforms are okayish and sold for a quite low price, but they monetize it on ads.
I’ve looked if I could do it myself as well, but there’s basically nothing but “look at how it’s done on similar devices”. It’s fantastic to build an app to support all those devices, but it’s a bit of a shame not to provide guides so others can contribute to support it.
The list of supported devices is there (and too short, none of my wireless devices work).
Maybe OP works in noisy environments, or his device is a recent phone which doesn’t have a jack input and using a adapter is not very convenient?
Anyway, passive noise cancellation (typically, a closed back or in-ears) is more efficient in the higher frequencies: physically blocking short wavelengths is a lot easier, as any obstacle will act as a dampener. On the other hand, ANC is a lot more efficient on lower frequencies (on the opposite, it’s easier to be precise on lower frequencies, longer wavelengths). On ANC devices, both are used in tandem. And I don’t know if you’ve tried any good, recent ANC headphones these last few years, but they’ve become surprisingly good! Nothing to be compared with passive noise blocking.
but im sure there are wired headphones with ANC
I’m sure there are (although I don’t know any), but ANC requires digital processing, which is performed by the headphones itself on the signal. If you’re plugged in with a jack, that means you’ll be needing a digital-to-analog-to-digital conversion, which is objectively a loss in quality, which would have to be handled by the headphones… Besides, ANC headphones usually have several modes which can be selected from the app. Anyway, all that to say that now that we have quite to very good Bluetooth audio codecs, there’s no real upside to having a wired connection for ANC headphones, which is why most makers have moved to that.
No no no I’ll stop you right there as you don’t seem to get it: it’s shitty in either case and must be called out, it’s just that it’s more recent for MK1. You don’t get to sell a game 70€ and expect players not to complain when integral parts of it are held behind paywalls.
I get my comics on getcomisc.org or Soulseek. The first one has good sources and a few collections, although nothing I’d call an actual “bulk”. With Soulseek you can download the batches of your choice.
I didn’t get how this could be news but as it happens, this is the sequel of the game also called Lords of the Fallen released in 2014. Why they didn’t think it was a bad idea to give it exactly the same title is beyond me, however.
Might be enough for touch-based interfaces though, or fingers don’t have a 4K resolution either.
And King Crimson fans!