• 2 Posts
  • 44 Comments
Joined 1 year ago
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Cake day: September 16th, 2023

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  • I find it really useful to shut down discussions where no one is budging and are just overall a big waste of time. As an example, if I’ve been trying to convince someone that the earth is round for 10 minutes and they clearly don’t have any interest in changing their view, I’ll just spare me the trouble and say it. If they still refuse to let it go, I start blindly agreeing with them, that usually does the trick.




  • itsralC@lemm.ee
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    toPrivacy@lemmy.mlCar Privacy is Shit
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    1 month ago

    ITT people are all dismissive because you can’t actually be anonymous on the road (license plates, speed cameras…), but, honestly, I just want a car that doesn’t listen in on my conversations, sell my data to brokers, require any passanger to accept the privacy policy, or record the times I have sex (jk it won’t be able to if I don’t have any)










  • itsralC@lemm.ee
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    toGames@sh.itjust.worksRoleplaying evil characters
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    5 months ago

    There are many kinds of evil, and also the morally gray. Evil doesn’t have to be evil just for the sake of it.

    At the end of the day, these kinds of videogames tell stories, and a story full with nonsensical evil will only appeal to those freaks you talked about. In the other hand, if it is handled correctly, the story will appeal to a much broader audience. As an example, at the end of The Last Of Us (the show, idk about the game), the main character refuses to save the world because it would mean the death of the only family he had left, and massacres a lot of people in a mix of survival instinct and paternalistic rage. It is horrible from a moral perspective yet it is a good, engaging story.

    I feel like, in the same sense, a character with impenetrable morality and no conflict would not be very entertaining to read/watch/play.

    As for the workload, I’d rather they didn’t give me the option to be evil if the story is going to be bad. The devs themselves choose to make different paths, so at least have them be equally fun. (I’m not getting into pressures from above for “branching narratives” or any other marketable terms. Replace devs with “studios” if you wish.)