The original looked shitty af almost like a ps2 game. Thank God it’s finally getting a proper remaster that can make it look a tad bit better.
The original looked shitty af almost like a ps2 game. Thank God it’s finally getting a proper remaster that can make it look a tad bit better.
I mean we could do things like Arkham Knight, Flight Simulator, The Last of Us 2 and so on. Do we really need to do everything realtime or could we continue baking GI?
Folks at IGN beyond podcast told me you save money by not buying seasonings. Is that what you were planning to buy?
Oh I see. So DLSS and especially ray reconstruction uses tensor core, would that be right?
I guess then it may be better to keep expectations low.
Would playing white noise on your phone help?
When AMD moved on from its GCN microarchitecture back in 2019, the company decided to split its new graphics microarchitecture into two different designs, with RDNA designed to power gaming graphics products for the consumer market while the CDNA architecture was designed specifically to cater to compute-centric AI and HPC workloads in the data center.
I wonder if CDNA will be more akin to Tensor Cores on RTX GPUs, leading to better ray tracing performance of gaming.
I haven’t played the game yet but i wonder if the sequel would have same effect as Hogwarts legacy, given that it is probably the best Harry Potter game in decades. More of same might not be a big global phenomenon maybe.
KCD perhaps? It gave my very Skyrim vibes despite being far from it and mechanically superior in my opinion.
Unpopular opinion but I actually like ubisoft, they’ve their own space in gaming and their games are good junk food games.
It’s simple. Chase money.
Do you primarily game on mouse or controller?
My work macbook can only do 60 while my Rog Ally can do 120, and damn the mouse feel of 120 is so much better that I hate my work laptop can’t do it.
In the interview they said how they show the game the way it is and focus on that part of development. They said how combat wasn’t worked on yet when they showed the game, which now looks pretty reactive. They’re going to focus on sound next and performance last, and when they said 30 it seemed like “bare minimum is solid 30”. Given the feedback, there’s a chance they’ll try to incorporate 60 fps now.
While it’s a design decision, UE is also a bit more scalable generally, assuming it’s not all reliant on lumen, nanite and vsm.
Either ways, they need to learn from previous 30 FPS launches and try to communicate better. Saying it doesn’t need 60 is dismissive to a large audience of gamers who don’t like the trade-off of frames over image quality.
He’s complaining that googlers aren’t killing products faster anymore because of the remote work. It was easier to just say “hey how about we kill gtalk” over on campus coffee shop discussions, but now they’ve to do that on Google meet and it limits the imagination of what all they could kill next week.
Just keep in mind that it is supposed to be difficult in the first few hours. But as you skill it starts getting easier to the point that you’re walking killing machine that can unlock any lock, speech check almost anything and buy the best gear.
Yes it is. It even has schedules for NPCs, activities to do, people reacting to your clothes or cleanliness, your hunger level or sleepiness, day night cycle, an interesting fast travel mechanism.
I also love their pickpocketing mini game.
Ahhhh, yeah
MKBHD wave form sound board.
Obvious sarcasm