Haha exactly. People shop at Walmart because they work at target and don’t make enough money to shop at Whole Foods.
Haha exactly. People shop at Walmart because they work at target and don’t make enough money to shop at Whole Foods.
Which is why steam went whole hog into proton development for the steam deck. It’s brilliant strategy. Suddenly their game catalog is immediately available on the device. So users can play games they already own and will have access to hundreds of others day one.
I was intrigued but I didn’t want to invest in it because of Google’s history of killing great products.
They have some great tools for their cloud platform but at this point, I wouldn’t go all in on any new product of theirs.
Because then the devs go under and you can’t milk them for more money over time?
I’m not defending them, but why the fuck would they want to shut down developers? That just doesn’t make sense.
The Ukraine stuff has nothing to do with it.
It’s the feds attempts to wrangle inflation (caused by dumping trillions into the economy during COVID)by hiking interest rates. Companies with barely profitable or even unprofitable business models used to be able to borrow money at stupid cheap interest rates. Now that it’s 7-8% they realize they have to figure something out.
It was this silicon valley “trade profits for scale and then we’ll figure it out later” approach. That only works when cheap loans could float you until you hit scale or figured something out.
But in Unity’s case I think it’s partially that (they aren’t profitable), but partially related to the stuff apple is releasing and doing lately.
I think unity is trying to get in front of a possible boom in Mac and apple gaming. Charge dev $.20 per install so you insure you get a piece of every game install and avoid a confrontation with Apple about app store rates.
I have an m1 Mac and the Rosetta 2 layer is insanely performant. There is some performance loss but I’d hardly call it significant. It’s imperceptible to me.